Summary


Now that you have a rough idea of the game you will be writing, and a robust user interface designed for this game, you're ready to move on to more challenging things. The next chapter will focus on using the HLSL and the programmable pipeline, both of which are new concepts.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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