Summary


In this chapter, you designed and implemented the player and block classes. Although you didn't see the code actually get any use yet, the implementation is complete, and you're ready to work on the level object, which starts bringing everything together.

In the next chapter, you will write the logic to maintain the level.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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