Why This Book?


I wrote this book to meet the needs of a development community that has been sorely lacking information on this topic. Too many potential game developers have been turned away because they couldn't find the information they needed. The majority of game development books on the market today cover 2D graphics, which is a nice place to start, but the majority of games written today are fully 3D, and gamers expect that now. It's not that you can't still write a great 2D game, but if that's all you can do, you're limiting yourself needlessly.

This book will not teach you how to write a multimillion-dollar game. This book will give you all the tools and information for you to teach yourself how to develop in-depth, fully 3D games. You will be implementing two complete 3D games during the course of this book, and by the end of this book, you will be able to design and implement your own 3D games and call yourself a game developer. The final game in the book is left as an exercise for you to complete.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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