PartIV.Intermediate Graphics, Peer- to-Peer Networking, Game 2


 

CHAPTER 11 Now Let's Really Get Started

 

CHAPTER 12 Developing a More Advanced User Interface

 

CHAPTER 13 Rendering a Realistic Tank

 

CHAPTER 14 The Sky? A Level? The Player!

 

CHAPTER 15 Ready. Aim. Fire!

 

CHAPTER 16 Playing Alone Isn't Fun

 

CHAPTER 17 Finally, Finishing Tankers



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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