Flylib.com
Macromedia Flash8 Bible
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395
Authors:
Robert Reinhardt
,
Snow Dowd
BUY ON AMAZON
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
How to Get the Most out of this Book
Icons: What Do They Mean?
How This Book Is Organized
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Getting in Touch with Us
Macromedia Wants to Help You
Part I: An Introduction to Flash Web Production
Chapter 1: Understanding the Flash 8 Framework
The Brave New World of Expressiveness
The Many Faces of Flash 8
Summary
Chapter 2: Exploring Web Technologies
Contextualizing Flash in the Internet Evolution
Exploring Companion Technologies
Recognizing Project Potential
Summary
Chapter 3: Planning Flash Projects
Workflow Basics
Using the Project Panel in Flash Professional 8
Summary
Part II: Mastering the Flash Environment
Chapter 4: Interface Fundamentals
Getting Started
Managing Windows and Panels
The Tools Panel
The Document Window
The Timeline Window
Printing
Summary
Chapter 5: Drawing in Flash
Using Geometric Shape Tools
Using Drawing Tools
Creating Precise Lines with the Pen Tool
Using Fill and Stroke Controls
Optimizing Drawings
Putting Selection Tools to Work
Designing and Aligning Elements
Summary
Chapter 6: Symbols, Instances, and The Library
Understanding the Document Library
Defining Content Types
Editing Symbols
Modifying Instance Properties
Building Nested Symbol Structures
9-Slice Scaling for MovieClip Backgrounds
Using the Movie Explorer
Using Authortime Shared Libraries
Summary
Chapter 7: Applying Color
Introducing Color Basics
Working in the Color Swatches Panel
Using the Color Mixer Panel
Working with Droppers, Paint Buckets, and Ink Bottles
Summary
Chapter 8: Working with Text
Considering Typography
Text Field Types in Flash
The Text Tool and the Property Inspector
Font Export and Display
Font Symbols and Shared Font Libraries
Modifying Text
Summary
Chapter 9: Modifying Graphics
Sampling and Switching Fills and Strokes
Transforming Gradients and Bitmap Fills
Gradient Transform Used for Lighting Effects
Applying Modify Shape Menu Commands
Free Transform Commands and Options
Modifying Item Types
Working with Drawing Objects and Combine Object Commands
Working with Compound Shapes
Editing with Find and Replace
Using the History Panel
Summary
Part III: Creating Animation and Effects
Chapter 10: Animation Strategies
Establishing Ground Rules
Defining Variables
Adding Personality
Manipulating Perception and Illusion
Understanding the Laws of Nature
Summary
Chapter 11: Timeline Animation
Basic Methods of Flash Animation
Frame-By-Frame Animation
Modifying Multiframe Sequences
Using Tweens for Animation
Integrating Multiple Animation Sequences
Organizing Symbol Instances on the Main Timeline
Reusing and Modifying Symbol Instances
Summary
Chapter 12: Applying Filters and Effects
Applying Filters in Flash
Controlling Color: Properties vs. Filters
Layering Graphics with Blend Modes
Using Timeline Effects for Graphics and Animation
Summary
Chapter 13: Applying Layer Types
Guide Layers
Motion Guides
Mask Layers
Motion Guides and Movie Clip Masks
Using Distribute to Layers
Summary
Chapter 14: Character Animation Techniques
Working with Large File Sizes
Some Cartoon Animation Basics
Animator s Keys and Inbetweening
Coloring the Art
Flash Tweening
Backgrounds and Scenery
Finishing Up
Summary
Part IV: Integrating Media Files with Flash
Chapter 15: Adding Sound
Identifying Sound File Import and Export Formats
Importing Sounds into Flash
Assigning a Sound to a Button
Adding Sound to the Timeline
Organizing Sounds on the Timeline
Synchronizing Audio to Animations
Stopping Sounds
Applying Behaviors that Control Sound
Editing Audio in Flash
Sound Optimization Overview
Publish Settings for Audio
Fine-Tuning Sound Settings in the Library
Final Sound Advice and Pointers
Summary
Chapter 16: Importing Artwork
Defining Vectors and Bitmaps
Knowing the File Formats for Import to Flash
Preparing Bitmaps
Preserving Bitmap Quality
Importing and Copying Bitmaps
Setting Bitmap Properties
Being Prepared for Common Problems
Using the Bitmap Buttons in the Property Inspector
Making Sense of Bitmap Compression
Converting Rasters to Vectors
Using External Vector Graphics
Importing Vector Artwork
Optimizing Vectors
Summary
Chapter 17: Displaying Video
Integrating Video: The Solutions
Importing the Video
Using the FLVPlayback Component
Working with Cue Points
Using SMIL Files with the FLVPlayback Component
Working with the Flash 8 Video Encoder
Using the FLV QuickTime Export Plug-In
Using Sorenson Squeeze for Flash Video
Working with Video Alpha Channels
Summary
Part V: Adding Basic Interactivity to Flash Movies
Chapter 18: Understanding Actions and Event Handlers
Actions and Event Handlers
Your First Five Actions
Making Actions Happen with Event Handlers
Creating Invisible Buttons and Using getURL
Summary
Chapter 19: Building Timelines and Interactions
Movie Clips: The Key to Self-Contained Playback
Targets and Paths Explained
Targeting Movie Clips in Flash 8
Targeting Movie Clips with Behaviors
Integrating Behaviors with Movie Clips
Summary
Chapter 20: Making Your First Flash 8 Project
The Main Timeline as the Site Layout
Adding Navigation Elements to the Main Timeline
Text Scrolling with the TextArea Component
Using the Custom BlurFader Component
Adding Named Anchors
Making the Movie Accessible
Summary
Part VI: Distributing Flash Movies
Chapter 21: Publishing Flash Movies
Testing Flash Movies
Publishing Your Flash Movies
Publish Settings
Publish Preview and Publish Commands
Using Publish Profiles
Summary
Chapter 22: Integrating Flash Content with Web Pages
Writing Markup for Flash Movies
Detecting the Flash Player
Using Flash Movies with JavaScript and DHTML
Summary
Chapter 23: Using the Flash Player and Projector
The Stand-Alone Flash Player and Projector
Stand-Alone Limitations and Solutions
Using the Flash Player Plug-In for Web Browsers
Using the Settings in Flash Player 6 and Higher
Alternative Flash-Content Players
Player Utilities
Summary
Part VII: Approaching ActionScript
Chapter 24: Knowing the Nuts and Bolts of Code
Breaking Down the Interactive Process
The Basic Context for Programming in Flash
One Part of the Sum: ActionScript Variables
Declaring Variables in ActionScript
Creating Expressions in ActionScript
Creating a Login Sequence with Variables
Summary
Chapter 25: Controlling Movie Clips
Movie Clips: The Object Overview
Working with Movie Clip Properties
Creating Draggable Movie Clips
Summary
Chapter 26: Using Functions and Arrays
What are Data Types?
Overview of Functions as Procedures
Managing Related Data: The Array Class
Creating a Dynamic Reusable Flash Menu
Functions as Methods of Objects
Functions as Constructors for Objects
Summary
Chapter 27: Interacting with Movie Clips
Movie Clip Collision Detection
Using the Mouse Class
Manipulating Color Attributes
Enabling Sound with ActionScript
Printing with ActionScript
Summary
Part VIII: Applying ActionScript
Chapter 28: Sharing and Loading Assets
Managing Smooth Movie Download and Display
Preloading a Flash Movie
Preloading a Flash Movie Containing Components
Loading Flash Movies
Loading Images into Flash Movies
Loading an Asset with the MovieClipLoader API
Loading MP3 Audio into Flash Movies
Loading a Flash Video into a Flash Movie
Displaying a Flash Video at Its Native Size
Using a Preloader for External Assets
Using the Loader and ProgressBar Components
Accessing Items in Shared Libraries
Summary
Chapter 29: Sending Data In and Out of Flash
Using Text Fields to Store and Display Data
Defining a Data Process with States
Creating a User Comment Form
Using XML Data in Flash Movies
Summary
Chapter 30: Applying HTML and Text Field Formatting
Exploring HTML Usage in Text Fields
Controlling Text Field Properties
Pixel-Based Text Scrolling with Movie Clips
Manipulating Text with the Selection Class
Summary
Chapter 31: Creating a Game in Flash
The Game Plan: Four Phases of Game Design
Building the Project
Scripting the Game
Initializing the Game
Building the Interface
Starting the Game
The User Input
Interpreting the User Input
Checking the Status of the Game
Added Feature: Storing User and Game Information
Summary
Chapter 32: Managing and Troubleshooting Flash Movies
Customizing the Actions Panel
Managing Your Code
Using the Output Panel
Knowing the Flash Debugger Panel
Assigning Breakpoints
Debugging a Flash Movie Remotely
Storing Code in External Files
Troubleshooting Guidelines
Community Help
Summary
Part IX: Integrating Components and Data-Binding
Chapter 33: Using Components
What are Components?
Why Use Components?
How to Add a Component
Where to Find Components, Assets, and Parameters
Modifying Component Color Properties and Parameters
Removing Components from Your Movie
Components in Flash 8
Understanding the Listener Event Model for Components
Using the Delegate Class to Control Scope with Listeners
Using Components in Your Movie
Modifying Components
Using Embedded Fonts with Components
Replacing Component Skins
Custom Components
Summary
Chapter 34: Binding Data and Events to Components
What is Data Binding?
Working with Visual Data Binding: Building a Video Clip Selector
Providing Data and Event Handlers for Components
Summary
Chapter 35: Building an Image Gallery Component
Creating a Plan
Phase 1: Setting Up the Gallery Class
Phase 2: Loading Thumbnails into the ScrollPane
Phase 3: Displaying the Full-Size JPEG Image
Phase 4: Enhancing the Thumbnail and Image States
Phase 5: Finalizing the Component
Summary
Part X: Expanding Flash
Chapter 36: Working with Raster Graphics
Preparing Bitmaps for Use in Flash 8
Enhancing Web Production with Fireworks
Preparing Images for Flash with Photoshop CS2
Bringing Bitmaps to Life with Multiplane Animation
Exporting Raster Images from Flash
Using Raster Animation Tools
Summary
Chapter 37: Working with Vector Graphics
Optimizing Vector Graphics for Use in Flash
Creative Type Layouts
Enhancing Flash Production with Adobe Illustrator
Exporting Vector Graphics from Flash
Summary
Chapter 38: Working with Dreamweaver 8
Why Use Dreamweaver with Flash?
What s New in Dreamweaver 8?
Importing Flash into Dreamweaver
Launch and Edit Flash from Dreamweaver
Using Built-In Flash Objects
Using Flash Elements
Adding Dreamweaver Behaviors
Site Map and Link Checker
Writing ActionScript with Dreamweaver
Summary
Part XI: Appendixes
Appendix A: Using the CD-ROM
Reviewing Example .swf and .fla Files
Installing and Using Plug-Ins and Applications
Applications
Troubleshooting
Customer Care
Appendix B: Guest Experts Information
Appendix C: Digital Audio Basics
Understanding the Basics of Sampling and Quality
Getting Tips on Production
Appendix D: Digital Video Basics
Garbage In, Garbage Out: Knowing What Affects a Video s Quality
Editing Footage
Choosing an Import Format
Color Images
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z
List of Figures
List of Tables
List of Listings
List of Sidebars
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395
Authors:
Robert Reinhardt
,
Snow Dowd
BUY ON AMAZON
SQL Tips & Techniques (Miscellaneous)
Working with Queries, Expressions, and Aggregate Functions
Understanding SQL Transactions and Transaction Logs
Understanding Triggers
Monitoring and Enhancing MS-SQL Server Performance
Repairing and Maintaining MS-SQL Server Database Files
Image Processing with LabVIEW and IMAQ Vision
Some Definitions
Image Distribution
Image Processing
Gray-Scale Operations
Image Analysis
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Review Questions
Route Filters
Summary
Call Display Restrictions
Cisco Voice Gateways and Gatekeepers
Troubleshooting Tools
Review Questions
Session Initiation Protocol
Case Study: Providing Enterprise VoIP Trunking to VoIP Service of the Service Provider
Review Questions
101 Microsoft Visual Basic .NET Applications
Data Access
GDI+
Building Enterprise Services Applications
Visual Studio .NET
Coding Conventions
Web Systems Design and Online Consumer Behavior
Chapter I e-Search: A Conceptual Framework of Online Consumer Behavior
Chapter IV How Consumers Think About Interactive Aspects of Web Advertising
Chapter XIII Shopping Agent Web Sites: A Comparative Shopping Environment
Chapter XVI Turning Web Surfers into Loyal Customers: Cognitive Lock-In Through Interface Design and Web Site Usability
Chapter XVII Internet Markets and E-Loyalty
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies