Creating a game is much more than programming. It involves other talents, such as game design, interaction design, and visual and sound design.
Scripting a game is asking a series of questions and responding to them appropriately, depending on the user input.
Functions are essential to intelligent programming. Writing small, task-focused functions allows for greater flexibility, particularly for complex games.
Movie Clips and text fields can be created dynamically. Additionally, text fields' properties can be manipulated via ActionScript. In addition to adding flexibility, it reduces the weight of your movie.
The setInterval() action can be used as a timer to call a function over time without having the Playhead move between frames. Here, we are using it to create a delay between rounds.
Using the SharedObject class is a great way to save data on the local drive. We are using it to store the user's name as well as the game's score.