Summary


  • Creating a game is much more than programming. It involves other talents, such as game design, interaction design, and visual and sound design.

  • Scripting a game is asking a series of questions and responding to them appropriately, depending on the user input.

  • Functions are essential to intelligent programming. Writing small, task-focused functions allows for greater flexibility, particularly for complex games.

  • Movie Clips and text fields can be created dynamically. Additionally, text fields' properties can be manipulated via ActionScript. In addition to adding flexibility, it reduces the weight of your movie.

  • The setInterval() action can be used as a timer to call a function over time without having the Playhead move between frames. Here, we are using it to create a delay between rounds.

  • Using the SharedObject class is a great way to save data on the local drive. We are using it to store the user's name as well as the game's score.




Macromedia Flash 8 Bible
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395

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