Part VIII: Applying ActionScript


Chapter List

Chapter 28: Sharing and Loading Assets
Chapter 29: Sending Data in and Out of Flash
Chapter 30: Applying HTML and Text Field Formatting
Chapter 31: Creating a Game in Flash
Chapter 32: Managing and Troubleshooting Flash Movies

Part Overview

One of the other most powerful features of the Flash Player is the capability for dynamic data loading. Chapter 28 introduces you to MP3, JPEG/PNG/GIF, and FLV loading, and covers how to share and load assets between multiple SWF files. You will be surprised to find in Chapter 29 how easy it is to create a dynamic Flash movie that sends data with the LoadVars class and to integrate XML data with your Flash movies. Chapter 30 gives you the tools you need to take control of Flash text fields using HTML tags and the TextFormat class. This chapter also introduces the CSS features and new text rendering options in Flash 8. Chapter 31 gives you an opportunity to apply your new ActionScript know-how to build an interactive game, using design patterns with your ActionScript code. Chapter 32 is an overview of the most common issues that may come up in your Flash production and the best practices for resolving problems and optimizing your workflow.

Note: If you're hungry for more ActionScript, you can find everything you need for more advanced code in the Flash 8 ActionScript Bible (Wiley, 2006).




Macromedia Flash 8 Bible
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395

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