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Chapter 1: Understanding the Flash 8 Framework
Introducing Flash Player 8
Chapter 3: Planning Flash Projects
Information Architects
Chapter 5: Drawing in Flash
Adjusting Drawing Settings
Chapter 6: Symbols, Instances, and The Library
Resolving conflicts between Library assets
Graphic symbols versus Movie Clip symbols
Editing and Developing
Chapter 10: Animation Strategies
Keeping Ideas Fresh
Chapter 11: Timeline Animation
Frame Rate and Animation Timing
Read This Before Using Create Motion Tween
Chapter 15: Adding Sound
MP3s Demystified
How Sound Is Stored in a Flash Movie
Chapter 16: Importing Artwork
Raster Images: Resolution, Dimensions, and Bit Depth
Chapter 17: Displaying Video
XML Schemas for Cue Points
Using Appropriate Data Rates with Your Target Audience
Chapter 18: Understanding Actions and Event Handlers
Deprecated and Incompatible Actions: What Are They?
Chapter 19: Building Timelines and Interactions
What Is Dot Syntax?
Paths in Flash 4 or Earlier Movies
Chapter 20: Making Your First Flash 8 Project
Main Timeline versus Scene Structure
Chapter 21: Publishing Flash Movies
One Reason to Use Imported MP3 Files
A Word about the Export Movie Command
Chapter 23: Using the Flash Player and Projector
The Flash Player on Mobile Devices
Chapter 24: Knowing the Nuts and Bolts of Code
Using Esc Shortcut Keys for Actions
Using the #include Action
Subroutines in Flash Player 4 or Flash Lite 1.0/1.1 Movies
Chapter 26: Using Functions and Arrays
Strict Typing in ActionScript 2.0
Emulating Arrays in Flash Player 4 or Flash Lite 1.0/1.1 Movies
Chapter 28: Sharing and Loading Assets
_level0 or _root: What's the Difference?
loadMovie() versus loadMovieNum()
Loading External Files Through Proxy Servers
Chapter 31: Creating a Game in Flash
A Quick Overview of Events and the EventDispatcher Class
Chapter 32: Managing and Troubleshooting Flash Movies
Simulating the trace() Action Online
Using the Debug Version of Flash Player 8
Layer Order and Execution Order
Chapter 33: Using Components
Different Flash MX Components
For Uncompiled Components Only: Component Definition Dialog Box
Chapter 36: Working with Raster Graphics
Color Management in Photoshop
Appendix D: Digital Video Basics
Comparing Video Sources
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Table of content
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395
Authors:
Robert Reinhardt
,
Snow Dowd
BUY ON AMAZON
CISSP Exam Cram 2
SECURITY MODELS AND ARCHITECTURES
OPERATIONS SECURITY
Acknowledgments
Answers to Exam Prep Questions
Steganography
Metrics and Models in Software Quality Engineering (2nd Edition)
In-Process Quality Metrics
Model Assumptions
Test Compression Factor
Lines of Code
Data Quality Control
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Identifying Project Schedule Risk
Managing Project Constraints and Documenting Risks
Quantifying and Analyzing Project Risk
Managing Project Risk
Conclusion
Documenting Software Architectures: Views and Beyond
P.6. Seven Rules for Sound Documentation
Discussion Questions
Advanced Concepts
Documenting Variability and Dynamism
C&C Shared-Data View
Building Web Applications with UML (2nd Edition)
JavaScript Objects
Summary
Requirements and Use Cases
Activities
Discussion
Comparing, Designing, and Deploying VPNs
Advantages and Disadvantages of MPLS Layer 3 VPNs
A Detailed Examination of MPLS Layer 3 VPNs
Summary
Advantages and Disadvantages of IPsec Site-to-Site VPNs
Designing and Implementing L2TPv2 and L2TPv3 Remote Access VPNs
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