Flylib.com
Books
Software
Computers & Technology
Home Computing
Business & Culture
Programming
Software
Web Development
Certification
Networking
Security & Encryption
Computer Science
Operating Systems
Microsoft
Hardware
Databases
Graphic Design
Apple
Digital Music
Digital Photography & Video
Games & Strategy Guides
Project Management
Mobile & Wireless Computing
Education & Reference
Encyclopedias
Test Preparation
Studying & Workbooks
Schools & Teaching
Writing, Research & Publishing Guides
Foreign Language Study & Reference
Atlases & Maps
Dictionaries & Thesauruses
Words, Language & Grammar
College & University
Trivia & Fun Facts
Consumer Guides
Business & Investing
Industries & Professions
Management & Leadership
Organizational Behavior
Personal Finance
Small Business & Entrepreneurship
Popular Economics
Marketing & Sales
Finance
Skills
Business Life
Economics
Job Hunting & Careers
Biography & History
Reference
International
Real Estate
Investing
Women & Business
Science & Math
Mathematics
Technology
Reference
Earth Sciences
Physics
Biological Sciences
Behavioral Sciences
Nature & Ecology
Astronomy & Space Science
History & Philosophy
Experiments, Instruments & Measurement
Agricultural Sciences
Category list
Computers & Technology
Programming
Graphics & Multimedia
Graphic Design
Category list
Games & Strategy Guides
Education & Reference
Humor & Entertainment
Puzzles & Games
Video & Electronic Games
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development) - page 1
Buy on amazon.com >>
Murray C.S.
,
Everett-Church J.
<< Previous book
Next page >>
1
2
3
Table of Contents
Table of Contents
BackCover
Macromedia Flash MX 2004 Game Programming
Introduction
Who This Book Is For
What Is Flash?
The Flash Authoring Tool
Built-In Lessons
Tutorials
The Flash Manual
The ActionScript Dictionary
Contacting the Author
On with the Show
Part One: Getting Started
Chapter 1: The Flash Authoring Tool
Creating a New Movie
The Stage
The Tools Panel
The Library
Importing Graphics and Sound
Text Fields
Static Text Fields
The Properties Panel
The Transform Panel
The Timeline
Frame Labels
Scenes
Adding a Simple Tween
Previewing a Movie
Testing a Movie
Publishing a Movie
Conclusion
Chapter 2: Flash ActionScript
The Actions Panel
Where Does the Script Go?
The Output Panel
Variables
Operators
Operator Precedence
More Operators
Semicolons
Keywords
Types
Even More Operators
Curly Braces
Conditional Statements
Code Blocks
Loops
Variable Type Conversion
Logical Operators
Conclusion
Part Two: Beginner Games
Chapter 3: Programming Interactivity: Mouse Chaser
Scope
The Dot Operator
Properties
References
The _xmouse and _ymouse Properties
Creating Mouse Chaser
Conclusion
Chapter 4: Creating Instances Dynamically: The Button Menu
Consolidating Scripts
Attaching Event Handlers to Dynamic Clips
Buttons
Controlling Movie Playback
The Button Menu
Conclusion
Chapter 5: Arrays: Match Em up and Sliders
Creating Arrays
Accessing Arrays
Array Members
Initializing Arrays
Nested Arrays
Multidimensional Arrays
Accessing Movie Clip Properties as an Array
Creating Match Em Up
Creating Sliders
Conclusion
Chapter 6: Objects: Critter Attack
1
2
3
Buy on amazon.com >>
Murray C.S.
,
Everett-Church J.
<< Previous book
Next page >>