BackCover


Back Cover

If you ve been searching for a tool that would allow you to create game-like applications with Web programming, you re not alone. Finally, that tool is available! Flash MX 2004 offers a complete programming solution that can be used to do much more than simply create cool Web sites. Macromedia Flash MX 2004 Game Programming will show you how you can take full advantage of this amazing programming tool. It offers an abundance of tips and techniques for programmers of all levels who want to learn how Flash technology can be used to create games. Each chapter discusses a key element of game programming, using Flash to create a variety of games . All the major areas of game development are covered ”from physics and artificial intelligence to collision detection and resolution.

About the Authors

Craig S. Murray began his career as a programmer at age 10 when he developed a Christmas tree with flashing lights. Twenty years later, Craig is still building software with an abundance of flashing lights. He teaches object-oriented design theory in Java and C++ at Indiana University/Purdue University ”Indianapolis, while starting a development company called Medusa Studios.

Justin Everett-Church is a Flash Developer specializing in Web games. Justin currently works for Yahoo! where he creates games and IMVironments for Yahoo! Messenger.




Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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