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Chapter 2: Flash ActionScript
Table 2.1: Operator Precedence
Table 2.2: TT for Logical AND (&&)
Table 2.3: TT for Logical OR ()
Table 2.4: TT for Logical NOT (!)
Table 2.5: TT for (! ( !x !y ))
Chapter 4: Creating Instances Dynamically: The Button Menu
Table 4.1: Dynamic Event Handlers
Table 4.2: onRollOver Transition Table
Table 4.3: onPress Transition Table
Table 4.4: onRollOut Transition Table
Table 4.5: onRelease Transition Table
Chapter 5: Arrays: Match 'Em up and Sliders
Table 5.1: Array Methods
Table 5.2: Array. sort Options
Chapter 6: Objects: Critter Attack
Table 6.1: Core Object List
Table 6.2: Properties of the
Math
Object
Table 6.3: Methods of the
Math
Object
Table 6.4:
String
Method List
Table 6.5: Movie Object List
Table 6.6: Key Constants
Table 6.7: Key Methods
Table 6.8: Mouse Methods
Table 6.9: Stage Properties
Table 6.10: Flash Scaling Modes
Table 6.11: Movie Alignment Settings
Table 6.12:
Color
Method List
Table 6.13: Transform Object Properties
Table 6.14:
MovieClip
Properties
Table 6.15:
MovieClip
Methods
Table 6.16:
MovieClip
Drawing Methods
Table 6.17:
Sound
Method List
Table 6.23: Client/Server and Authoring Object List
Chapter 7: Real-Time Programming: Shoot 'Em Up
Table 7.1:
Shoot 'Em Up
Sound Events
Chapter 12: Server-Side Support for Flash: Highscore Boards
Table 12.1:
getURL
window
Values
Appendix A: ASCII Character Chart
Table A.1: ASCII Character Chart
Appendix B: Key Object Bindings
Table B.1: Key Object Bindings
Appendix C: HTML Primer
Table C.1: Required HTML Tags
Table C.2: Some Additional HTML Tags
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Table of content
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161
Authors:
Craig Murray
,
Justin Everett-Church
BUY ON AMAZON
Qshell for iSeries
Introduction to Qshell
Running Qshell
The EDTF Text Editor
Path-Name Expansion
Application Development Tools
High-Speed Signal Propagation[c] Advanced Black Magic
Skin Effect
Limits to Attainable Distance
Common-Mode Balance
Generic Cabling Architecture
SNR Budgeting
The CISSP and CAP Prep Guide: Platinum Edition
Access Control
Cryptography
Operations Security
Appendix B Glossary of Terms and Acronyms
Appendix F Security Control Catalog
Introduction to 80x86 Assembly Language and Computer Architecture
Representing Data in a Computer
Basic Instructions
Bit Manipulation
The Assembly Process
Appendix D 80x86 Instructions (by Mnemonic)
File System Forensic Analysis
Summary
Server-based Partitions
Metadata Category
NTFS Concepts
Summary
What is Lean Six Sigma
The Four Keys to Lean Six Sigma
Key #4: Base Decisions on Data and Facts
When Companies Start Using Lean Six Sigma
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
The Experience of Making Improvements: What Its Like to Work on Lean Six Sigma Projects
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