List of Tables


Chapter 2: Flash ActionScript

Table 2.1: Operator Precedence
Table 2.2: TT for Logical AND (&&)
Table 2.3: TT for Logical OR ()
Table 2.4: TT for Logical NOT (!)
Table 2.5: TT for (! ( !x !y ))

Chapter 4: Creating Instances Dynamically: The Button Menu

Table 4.1: Dynamic Event Handlers
Table 4.2: onRollOver Transition Table
Table 4.3: onPress Transition Table
Table 4.4: onRollOut Transition Table
Table 4.5: onRelease Transition Table

Chapter 5: Arrays: Match 'Em up and Sliders

Table 5.1: Array Methods
Table 5.2: Array. sort Options

Chapter 6: Objects: Critter Attack

Table 6.1: Core Object List
Table 6.2: Properties of the Math Object
Table 6.3: Methods of the Math Object
Table 6.4: String Method List
Table 6.5: Movie Object List
Table 6.6: Key Constants
Table 6.7: Key Methods
Table 6.8: Mouse Methods
Table 6.9: Stage Properties
Table 6.10: Flash Scaling Modes
Table 6.11: Movie Alignment Settings
Table 6.12: Color Method List
Table 6.13: Transform Object Properties
Table 6.14: MovieClip Properties
Table 6.15: MovieClip Methods
Table 6.16: MovieClip Drawing Methods
Table 6.17: Sound Method List
Table 6.23: Client/Server and Authoring Object List

Chapter 7: Real-Time Programming: Shoot 'Em Up

Table 7.1: Shoot 'Em Up Sound Events

Chapter 12: Server-Side Support for Flash: Highscore Boards

Table 12.1: getURL window Values

Appendix A: ASCII Character Chart

Table A.1: ASCII Character Chart

Appendix B: Key Object Bindings

Table B.1: Key Object Bindings

Appendix C: HTML Primer

Table C.1: Required HTML Tags
Table C.2: Some Additional HTML Tags



Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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