Index_D


D

data
hiding, 523
loading, event handler, 146
data types
classes, 521 “523
functions, 522 “523
properties, 521 “522
Date object, 277
date/time, 277
declaring. See creating
decremental operators, 44 “45
default keyword (case clauses), 64
defining
classes, 507 “510, 513 “518
functions, 88 “89, 335
degrees (trigonometry), 440 “446
delete operator, 255
deleting
clips, 136
objects, 255
depths
clips, 134 “138, 319 “320
objects ( Critter Attack ), 335
designing
Blow 'Em Up , 456 “461
button menu, 164 “166
games
flexibility, 380
function stubs, 393
OOP, 505 “506
scripts, 398
steps, 108 “109
marbles , 597
Pachinko , 625 “626, 634 “635
scoreboards, 681 “690
Shoot 'Em Up , 391 “395, 399 “405
state machines, 375 “378, 399 “405
Tic Tac Toe , 546 “548
Web sites, 721
destructive functions, 192
Developmental Panels command (Window menu), 28
dialog boxes
Create New Symbol, 8
Linkage Properties, 131
Substitute Font, 113
Director, 615
directories, classes, 510 “511, 529 “530
disabling buttons , timelines , 310
distance. See also moving; speed
formula, 432 “437
objects, 434
collision detection, 435 “437
relative, 435 “437
vectors
adding, 584 “585
components , 583 “584
component-wise multiplication, 588
dot product multiplication, 588 “590
initial points, 584
magnitude, 583
normalizing, 586 “587
overview, 582 “584
scalar multiplication, 585 “586
scaling, 587 “588
subtracting, 584 “585
terminal points, 584
do while loops , 67 “68
dot (.) operator, 96
dot product multiplication, 588 “590
double shots ( Blow 'Em Up ), 454 “455, 461, 488 “491
Drawing API, 321 “327. See also images
duplicating clips, 136 “137
dynamic classes, 519 “521
dynamic instances, 130 “134
dynamic text fields, 12



Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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