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Macromedia Flash Professional 8 Unleashed
Macromedia Flash Professional 8 Unleashed
ISBN: 0672327619
EAN: 2147483647
Year: 2005
Pages: 319
Authors:
David Vogeleer
BUY ON AMAZON
Macromedia Flash Professional 8 UNLEASHED
Table of Contents
Copyright
About the Author
About the Contributing Authors
Acknowledgments
We Want to Hear from You
Reader Services
Introduction
PartI.Getting Started
Chapter1.What s New?
The Interface
The Fastest Flash Player Ever
Blending
Filters
Stroke Improvements
Video in Flash
New Dynamic Content
BitmapData
File Upload
Summary
Chapter2.Getting Started with Flash Professional 8
Humble BeginningsWhere Flash Came From
The Interface
Preferences
Shortcuts
Making a Better Workspace
Summary
Chapter3.Creating Graphics in Flash
The Toolbar
Colors and Gradients
Grouping and Drawing Objects
Importing and Working with Bitmaps
Summary
Chapter4.Flash Animation
Welcome to the Timeline
Frame by Frame
Tweening
Summary
Chapter5.Symbols, Instances, and the Library
What Is a Symbol?
What Is an Instance?
The Graphic Symbol
The Button Symbol
The Movie Clip Symbol
The Library
Back to the Timeline
Summary
Chapter6.Working with Sound and Video
Why Sound?
Adding Sound
Sound in the Properties Inspector
Syncing and Looping
Compressing Sound
Sound with ActionScript
Video in Flash
Summary
Chapter7.Publishing
The Publish Settings
Publishing Profiles
The Formats Tab
Flash Player 8 and SWFs
The Flash Tab
The HTML Tab
The GIF Tab
The PNG Tab
The JPEG Tab
The QuickTime Tab
Summary
PartII.ActionScript
Chapter8.Welcome to ActionScript 2.0
What Is ActionScript?
Object-Oriented Programming
Where Do Objects Come From?
Prototyping an Object
Introduction to ActionScript 2.0
Strict Data Typing Variables
Strict Data Typing with Functions
The Actions Panel
Actions Panel Preferences
ReferenceHelp Panel
Behaviors and the Behaviors Panel
ActionScript Fundamentals
Comments
Code Hints and Naming Conventions
Dot Syntax
The Movie Clip Object
Functions
Conditionals
Loop Statements
Summary
Chapter9.Strings, Numbers and VariablesIn Depth
Types of Data Types
The String Data Type
Manipulating Strings
The Number Data Type
Boolean Data Type
Null Data Type
Undefined Data Type
Array Data Type
Variables
Summary
Chapter10.Arrays
What Is an Array and How Does It Work?
Deconstructing an Array
Creating an Array
Retrieving Information from an Array
Adding Elements to Arrays
Naming Array Elements
Removing Array Elements
Changing Elements in Arrays
Advanced Nested Arrays
Additional Array Methods
Sorting Arrays
Applied Example
Summary
Chapter11.Statements and Expressions
Statement Syntax
Object Statements
Flow Modifiers
Summary
Chapter12.Functions
Creating a Function
Running the Function
Using Parameters in Functions
Functions That Return Values
Nested Functions
Function Scope
Mapping to a Function
The _global Identifier
Variables and Functions
The Arguments Class
Functions Built In to Flash
Summary
Chapter13.The Movie Clip Object
Creating Movie Clips
Manipulating Movie Clips
Removing Movie Clips
The Drawing API
Summary
Chapter14.Events
Handling Events
Button Events
Movie Clip Events
Events of the Mouse Object
Events of the Key Object
Events of the TextField Object
Cross-Object Events
Summary
Chapter15.Working with Text
The Text Field Interface
Creating Text Fields
Creating Text Fields in ActionScript
Formatting the Text in Text Fields
Scrolling Text Fields
HTML Text in Text Fields
Multilanguage Text
Summary
Chapter16.Components
What Is a Component?
Getting Started with Components
Skinning Components
The dataProvider Property
Data Binding
Creating a Version 2.0 Component
Summary
Chapter17.Debugging
What Is Debugging?
Planning Ahead
Tools of the Trade
Summary
PartIII.Outside of Flash
Chapter18.External ActionScript
Why Use External ActionScript?
include Versus Classpath
Getting Started with External Class Files
Bringing It All Together
Summary
Chapter19.Loading Visual Content
Why Load External Content?
What Content Can Be Loaded and Where?
Loading Images Dynamically
Loading SWF Files into Flash
Loading External Content into Text Fields
Preloaders
Summary
Chapter20.Introduction to Data Integration
Why Dynamic Content?
The getURL() Method
The MIME Format
The loadVariables Method
The loadVariablesNum() Method
The LoadVars Object
The ExternalInterface API
Summary
Chapter21.ASP and Flash
What Is ASP?
How Does ASP Work?
Getting the Server
Intro to ASP Scripting
Your First ASP Page
Sending and Receiving Data
Accessing Access
Summary
Chapter22.PHP and Flash
Setting Up Your Server
PHP and FlashReceiving Data
PHP and FlashSending and Receiving Data
Incorporating a MySQL Database
File UploadsFlash 8 Specific
Summary
Chapter23.Flash Remoting with ColdFusion
What Is Flash Remoting?
The Application Server
Technical Requirements
ColdFusion and Flash Flowchart
Setting Up the Server
Setting Up Your Database
Creating a ColdFusion Data Source
Reviewing the Application
Let s Begin: ColdFusion Components (CFCs)
Flash Remoting and ActionScript 2.0
Building Your Application
Summary
Chapter24.XML and Flash
What Is XML?
Formatting XML
Elements Versus Attributes
XML and Flash
The XMLConnector Component
The Tree Component
Summary
Chapter25.Web Services and Flash
What Is a Web Service?
Why Use Web Services?
Creating a Web Service
Consuming Web Services with Flash
Flash Remoting
The Web Services Panel
The WebServiceConnector Component
Data Binding
Consuming Outside Web Services
Absorbing the Amazon Web Service
Summary
Chapter26.Streaming Media
Why Stream Media?
Creating a Flash Video
The NetConnection Object
The NetStream Object
The Video Object
Streaming Video
The FLVPlayback Component
The Camera Object
Summary
Chapter27.Extending Flash
Why Extend Flash?
Commands
XML-to-UI Controls
Creating Behaviors
Creating Your Own Panels
Creating Custom Tools
Creating Custom Effects
File IO in JSFL
Summary
Chapter28.Beyond Flash
Flash Alternatives
Enhancing Flash Files
Beyond the Web
Summary
PartIV.Appendix
AppendixA.ActionScript Reference
The BitmapData Class
The ExternalInterface Class
The BevelFilter Class
The BlurFilter Class
The ColorMatrixFilter Class
The ConvolutionFilter Class
The DisplacementMapFilter Class
The DropShadowFilter Class
The GlowFilter Class
The GradientBevelFilter Class
The GradientGlowFilter Class
The ColorTransform Class
The Matrix Class
The Point Class
The Rectangle Class
The Transform Class
The FileReference Class
The FileReferenceList Class
The TextRenderer Class
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Macromedia Flash Professional 8 Unleashed
ISBN: 0672327619
EAN: 2147483647
Year: 2005
Pages: 319
Authors:
David Vogeleer
BUY ON AMAZON
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