Flylib.com
Certified Macromedia Flash MX Designer Study Guide
Certified Macromedia Flash MX Designer Study Guide
ISBN: 0321126955
EAN: 2147483647
Year: 2001
Pages: 142
Authors:
Christopher Hayes
BUY ON AMAZON
Certified Macromedia Flash MX Designer Study Guide
Table Of Contents
Dedication
Acknowledgements
About the Author
Introduction
What Is the Certified Flash Designer Exam?
The Macromedia Certified Professional Program
Reasons to Get Certified
About the Exam
How to Use This Book
Where to Go From Here
Part 1: Flash MX Basic Requirements:Project Architecture, Page and Interface Layout
Chapter 1. Page and Interface Layout
The Flash Interface
Introduction to the Timeline
Introduction to Layers
Panels
The Flash Player
Printing Capabilities
Summary
Sample Questions
Chapter 2. Flash Architecture
Creating New Movies
Saving Movies
Scenes
Download Efficiency
Summary
Sample Questions
Part 2: Effective Visual Design and Scripting
Chapter 3. Flash Building Blocks
Vector vs. Bitmap
Symbols
The Timeline
Layers
Summary
Sample Questions
Chapter 4. Using Type
Creating Text
Summary
Sample Questions
Chapter 5. Using Color
The Color Mixer
The Color Swatches Panel
Summary
Sample Questions
Chapter 6. Tools
Transform Capabilities
Drawing Tools
Painting Tools
Summary
Sample Questions
Part 3: Effective Motion Design and ActionScripting
Chapter 7. Buttons
The Four Button Frames
Creating Buttons
Using a Button in a Document
Button Actions
Enabling, Editing, and Testing Buttons
Summary
Sample Questions
Chapter 8. Motion Design
Animation
Importing Graphics and Bitmaps
Summary
Sample Questions
Chapter 9. Introduction to ActionScript
What Is ActionScript?
Actions Panel
Summary
Sample Questions
Chapter 10. Events
What Is an Event?
Using Event Handlers
Programming Events
Button Events
Clip Events
Summary
Sample Questions
Chapter 11. Variables
What Is a Variable?
Scope of a Variable
Expressions
Data Types
Naming Variables
Loading Variables
Summary
Sample Questions
Chapter 12. Functions
What Is a Function?
Flash MX Functions
Using Functions
Function Literals
Summary
Sample Questions
Chapter 13. Objects
What Is an Object?
Flash MX Objects
Naming Objects
Summary
Sample Questions
Chapter 14. Methods
What Is a Method?
Flash MX Methods
Naming and Calling Methods
Summary
Sample Questions
Part 4: Effective Optimization and Output Design
Chapter 15. Sound
Sound Sampling
Supported Sound File Formats
Importing Sound
Linking Sound
Sound Object
Summary
Sample Questions
Chapter 16. File Size Optimization
Ways to Optimize Your Flash Movie
What Should Be Kept to a Minimum and Why
Identifying Optimization Needs
Publish Settings
Summary
Sample Questions
Part 5: Appendix
Appendix A. Answers
Chapter 1
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Certified Macromedia Flash MX Designer Study Guide
ISBN: 0321126955
EAN: 2147483647
Year: 2001
Pages: 142
Authors:
Christopher Hayes
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Adding Sound Effects to Your Game
Playing Intro Movies and Cut-Scenes
Epilogue
CompTIA Project+ Study Guide: Exam PK0-003
Answers to Assessment Test
IT Project Management Overview
Project Initiation
Schedule Planning
Other Planning Processes
Beginning Cryptography with Java
Asymmetric Key Cryptography
Distinguished Names and Certificates
Key and Certificate Management Using Keystores
SSL and TLS
Appendix C Using the Bouncy Castle API for Elliptic Curve
Introducing Microsoft ASP.NET AJAX (Pro - Developer)
The AJAX Revolution
The Pulsing Heart of ASP.NET AJAX
Partial Page Rendering
The AJAX Control Toolkit
Building AJAX Applications with ASP.NET
Twisted Network Programming Essentials
Adding Twisted Utilities to Your Path
Storing Web Data in an SQL Database
Representing Users with Different Capabilities
Using Authentication with Perspective Broker
Providing IMAP Access to Mailboxes
Quantitative Methods in Project Management
Project Value: The Source of all Quantitative Measures
Introduction to Probability and Statistics for Projects
Making Quantitative Decisions
Quantitative Time Management
Quantitative Methods in Project Contracts
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies