Chapter 7. Buttons

   

Chapter 7. Buttons

IN THIS CHAPTER

The Four Button Frames

Creating Buttons

Using a Button in a Document

Button Actions

Enabling, Editing, and Testing Buttons

Summary

Sample Questions

As we learned in Chapter 3, "Flash Building Blocks," there are three types of symbols: movie clips, graphics, and buttons. You use buttons when you need to introduce interactive material to your Macromedia Flash MX presentation. Buttons and movie clips can have instance names; a graphic cannot. This is important because through instance names we can talk to buttons and movie clips via ActionScript. The major difference between a button and a graphic or movie clip is a button's Timeline. Where a movie clip or graphic symbol's Timeline is in sync with the document's Timeline, the button's Timeline is unique to its attributes.


   
Top


Certified Macromedia Flash MX Designer Study Guide
Certified Macromedia Flash MX Designer Study Guide
ISBN: 0321126955
EAN: 2147483647
Year: 2001
Pages: 142

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net