Dave Astle, Kevin Hawkins, and Andre LaMothe, OpenGL Game Programming (Boston: Premier Press, 2002)
Dave Shreiner and the OpenGL Architecture Review Board, The OpenGL Reference Manual (also known as the blue book; accompanies the Programming Guide) (Reading, MA: Addison-Wesley, 1999)
Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner, and OpenGL Architecture Review Board, OpenGL Programming Guide (also called the red book) (Reading, MA: Addison-Wesley, 1999)
http://nehe.gamedev.net/
Introducing .NET
Introducing Software Engineering
A .NET Prototype
Project Planning
The Photo Editor Application
GDI+ Graphics Extensions
Advanced GDI+ Operations
Dynamic Loading of Components
Accessing System Resources
Performance Optimization, Multithreading, and Profiling
Building the Web Application with ASP.NET
Security and Database Access
Product Release