Adobe After Effects 7.0 Studio Techniques

book cover
Adobe® After Effects® 7.0 Studio Techniques
By Mark Christiansen
Publisher: Adobe Press
Pub Date: May 18, 2006
Print ISBN-10: 0-321-38552-7
Print ISBN-13: 978-0-321-38552-9
Pages: 576

Table of Contents  | Index

Ready to learn the visual effects techniques used at such leading-edge studios as Industrial Light + Magic and The Orphanage? Adobe After Effects 7.0 Studio Techniques inspires you to take your work to the next level with real-world examples and insider techniques. With this under-the-hood, in-depth guide to Adobe's updated motion graphics and effects powerhouse, you'll get complete coverage of all the big features in After Effects 7.0: High dynamic range (HDR) 32 bit per channel color compositing, cinema preview and color management, a redesigned user interface, a new Graph Editor to animate using explicit translation curves, retiming effects using Timewarp, and dozens of other enhancements. Get blockbuster results without the big budget as you delve deep into the essence of visual effects. This book goes beyond conventional step-by-step instruction, teaching you bread-and-butter effects that you can adapt and combine for countless projects.    

  • Real solutions from real professionals: learn the techniques and approach used to create shots for big-budget special effects films.

  • Compositing essentials: No matter how sophisticated the effect, they all begin with the same building blocks. Find out what you've been missing about color and light matching, keying, motion tracking, rotoscoping, working with film, and more.

  •  Advanced techniques: Your goal should be effects so good that no one notices them. From sky replacement to explosions, from smoke to fire, learn to bring your shots to life and enhance scenes without anyone ever knowing what they're seeing isn't 100% real.

  • Companion CD-ROM: Professional tools produce professional results. The book's companion disc includes plenty of sample projects including HD footage from Pixel Corps and the Artbeats Digital Film Library, as well as more than a dozen plug-ins and programs that you can use to build up and customize your own effects.

book cover
Adobe® After Effects® 7.0 Studio Techniques
By Mark Christiansen
Publisher: Adobe Press
Pub Date: May 18, 2006
Print ISBN-10: 0-321-38552-7
Print ISBN-13: 978-0-321-38552-9
Pages: 576

Table of Contents  | Index

   About the Authors
    Chapter I.  Introduction
      Why This Book?
      The Cult of Magic
      Truly Challenging
      The Keys
      About This Book
      If You've Used Other Compositing Programs
      What's On the DVD
      The Bottom Line
   Section I.  Working Foundations
      Chapter 1.  The 7.0 Workflow
      Workspaces and Panels
      Making the Most of the UI
      Settings: Project, Footage, Composition
      Previews and OpenGL
      Effects & Presets
      Output: The Render Queue
      Study a Shot like an Effects Artist
      Chapter 2.  The Timeline
      Animation Methods
      Keyframes and The Graph Editor
      Transform Offsets
      Motion Blur
      Manipulating Time Itself
      In Conclusion
      Chapter 3.  Selections: The Key to Compositing
      The Many Ways to Create Selections
      Compositing: Science and Nature
      Alpha Channels and Premultiplication
      Combining Multiple Masks
      Putting Masks in Motion
      Blending Modes: The Real Deal
      Track Mattes
      Chapter 4.  Optimizing Your Projects
      Navigating Multiple Compositions
      Precomposing and Nesting
      Adjustment and Guide Layers
      Understanding Rendering Order
      Optimizing After Effects
      Onward to Effects
   Section II.  Effects Compositing Essentials
      Chapter 5.  Color Correction
      Optimizing Plate Levels
      Color Matching
      Beyond the Basics
      Chapter 6.  Color Keying
      Good Habits and Best Practices
      Linear Keyers and Hi-Con Mattes
      Blue-Screen and Green-Screen Keying
      Understanding and Optimizing Keylight
      Fixing Typical Problems
      Chapter 7.  Rotoscoping and Paint
      Articulated Mattes
      Working Around Limitations
      Paint and Cloning
      Chapter 8.  Effective Motion Tracking
      The Essentials
      Optimizing Tracking Using 3D
      Extending a Track with Expressions
      Tracking for Rotoscoping
      Using 3D Tracking Data
      Chapter 9.  Virtual Cinematography
      2.5D: Pick Up the Camera
      Storytelling and the Camera
      Camera Blur
      The Role of Grain
      Film and Video Looks
      Chapter 10.  Expressions
      Logic and Grammar
      Muting Keyframes
      Linking Animation Data
      Looping Animations
      Smoothing and Destabilizing
      Offsetting Layers and Time
      Conditionals and Triggers
      Tell Me More
      Chapter 11.  Film, HDR, and 32 Bit Compositing
      Film 101
      Dynamic Range
      Cineon Log Space
      Video Gamma Space
      Battle of the Color Spaces
      Floating Point
      32 Bits per Channel
   Section III.  Creative Explorations
      Chapter 12.  Working with Light
      Light Source and Direction
      Creating a Look with Color
      Backlighting, Flares, Light Volume
      Shadows and Reflected Light
      HDR Lighting
      Chapter 13.  Climate: Air, Water, Smoke, Clouds
      Particulate Matter
      Sky Replacement
      The Fog, Smoke, or Mist Rolls In
      Billowing Smoke
      Chapter 14.  Pyrotechnics: Fire, Explosions, Energy Phenomena
      Sci-Fi Weaponry
      Heat Distortion
      In a Blaze of Glory
      Chapter 15.  Learning to See
      Why Doesn't This Shot Look Real?
      All Hail Reference
      Rolling Thine Own
      Not a Conclusion
   What's on the DVD?