Other compositing programs, such as Apple's Shake, allow you to track mask vertices, something that is not directly possible in After Effects. So you should give up on the idea of trying to make rotoscoping easier using the tracker, right?
Wrong, of course. I feel a little sheepish writing something so obvious amongst more advanced After Effects tips, but the number of times I've seen fellow artists overlook situations where the tracker would help compels me to bring this up.
Although you cannot track individual mask points to animate an articulated mask, you'll encounter numerous cases where precise tracking is required but the matte retains a more or less constant shape. For example, you might want to add a traveling garbage matte for a green-screen shot with a moving camera, and one of its edges should be tightly tracked to a boundary on the set.
The figures in this section feature a shot in which exactly this was the case. If the front boundary of the garbage matte were not precisely tracked, distracting chatter would result.
Silhouette FX (www.silhouettefx.com) offers a plug-in with an integrated motion tracker for applying motion data to mask points.
Although it's true that there's no way to apply track data (or any transform data) directly to masks, you can work around the problem, as long as you're not actually attempting to articulate the masks using the tracker. Here's how:
Figures 8.33a and b. This plate requires garbage mattes on all sides (a), but the precision of the front edge is essential as the shot dollies in (down the rails). The first step is just to add a solid where the front edge of the action area should be (b). (Baseball images courtesy Tim Fink Events & Media.)
Figure 8.34. The tracking keyframes applied to the alpha matte layer can be seen moving vertically, holding it in place as the shot dollies in.
Once you get it working, you may actually enjoy creating garbage mattes, thanks to this extra boost of automation.
Paint, of course, is a different story and a much simpler situation once you're comfortable with the basics of expressions. Each paint stroke contains its own transform properties, including a Position property, separate from the layer's Position property. Using the pickwhip, you can link this property directly to tracking data. (For more details, see "Tracking Brushes and Effects" in Chapter 10.)
Using 3D Tracking Data