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Extreme Programming Perspectives
Extreme Programming Perspectives
ISBN: 0201770059
EAN: 2147483647
Year: 2005
Pages: 445
Authors:
Michele Marchesi
,
Giancarlo Succi
,
Don Wells
,
Laurie Williams
,
James Donovan Wells
BUY ON AMAZON
Main Page
Table of content
Copyright
Foreword
Part I: XAR: Extreme and Agile ReviewA Review of XP and AMs
Chapter 1. XP in a Thousand Words
About the Author
Chapter 2. Agile Software DevelopmentWhy It Is Hot
What Kinds of Problems Does Agility Solve Best?
What Is Agility?
What Are Agile Software Development Ecosystems?
A Chaordic Perspective
Collaborative Values and Principles
A Barely Sufficient Methodology
What Is the Future of Agile Software Development?
References
About the Author
Chapter 3. Which AM Should I Use?
Extreme Programming
Scrum
Crystal Methodologies
Adaptive Software Development
Lean Software Development
Feature Driven Development
Conclusion
References
Chapter 4. Pair Programming: Why Have Two Do the Work of One?
Motivation: Completing Jobs on Time with High Quality
Motivation: Reduce the Risk of Losing a Key Person
Motivation: Have Happier Employees
Motivation: Reduce Training Time
Motivation: Improve Communication and Teamwork
Conclusion
References
Chapter 5. The System Metaphor Explored
What Is a Metaphor?
How Do You Find a Metaphor?
What Are the Objects?
Can Metaphors Be Bad?
Conclusion
References
Acknowledgments
About the Authors
Chapter 6. A Lightweight Evaluation of a Lightweight Process
Chicken Soup and Other Recipes
The Quest for Silver Bullets
Linking Everything Together
References
Chapter 7. Circle of Life, Spiral of Death: Ways to Keep Your XP Project Alive and Ways to Kill It
Whole Team (On-Site Customer)
Planning Game
Small Releases
Customer (Acceptance) Tests
Simple Design
Pair Programming
Programmer Tests
Design Improvement (Refactoring)
Collective Code Ownership
Continuous Integration
Coding Standard
Metaphor
Sustainable Pace
Conclusion
Chapter 8. Hitting the Target with XP
Hitting a Target
ArtilleryThe Waterfall Model and the Spiral Model
Missiles and Agile Methodologies
How Extreme Programming Enables Our Missile to Hit the Target
Powerful Thrust
Low Inertia
Good Sensors
Feedback and Efficient Guide
Conclusion
References
Part II: XD: Extreme DevelopmentAnalysis of XP Development Practices
Chapter 9. An Introduction to Testing, XP-Style
Four Types of Testing
Testing as Part of Development
Conclusion
References
Acknowledgments
About the Author
Chapter 10. Is Quality Negotiable?
Introduction
Internal and External Quality
The XP Tester as Quality Assurance Engineer
Set the Quality Criteria
Running Acceptance Tests
Conclusion: Delivering Quality
References
About the Author
Chapter 11. A Collaborative Model for Developers and Testers Using the Extreme Programming Methodology
Introduction
Inhibitors to Collaboration between Developers and QA Members
Enablers to Collaboration between Developers and QA Members
Requirements for a Unit Testing Tool That Enables QA and Development Collaboration
Example Unit Testing Tool
Collaboration Relationship between Developers and QA Members
Practicalities
Case Study
Conclusion
References
Acknowledgments
About the Authors
Chapter 12. Increasing the Effectiveness of Automated Testing
Introduction
Developer Testing Issues
Possible Solutions
In-memory Testing Issues
Optimizing Test Development
Results
Conclusions
References
Acknowledgments
About the Authors
Chapter 13. Extreme Unit Testing: Ordering Test Cases to Maximize Early Testing
Introduction
Example and Background
Testing Model 1: Ad Hoc Method Ordering
Testing Model 2: Optimized Method Ordering
Discussion
Conclusion
References
About the Authors
Chapter 14. Refactoring Test Code
Introduction
Test Code Smells
Refactorings
Related Work
Conclusions
References
About the Authors
Chapter 15. Diagnosing Evolution in Test-Infected Code
Introduction
The Case Study
Diagnosing Evolution and Test Infection
Related and Future Work
Conclusion
References
Acknowledgments
About the Authors
Chapter 16. Innovation and Sustainability with Gold Cards
Introduction
The Gold Card System
Comparison with Other Approaches
Conclusion
References
Acknowledgments
About the Authors
Chapter 17. Integrating Extreme Programming and Contracts
Extreme Programming
Design by Contract
Simplicity Versus Contracts
XP Values
Contracts and Unit Tests
Contracts as an Implementation Pattern
Conclusion
References
Acknowledgments
About the Authors
Chapter 18. Refactoring or Up-Front Design?
Introduction
Does the Cost of Fixing Errors Curve Invalidate XP?
Iterative Versus Incremental
From Shack to Skyscraper
Preconditions for Incremental Methods to Work
Surprising Cost Curve
Analogy with Investment
Analogy with House Building
Typical Examples of Rapidly Rising Cost Features
Conclusion
References
Acknowledgments
About the Author
Chapter 19. A Methodology for Incremental Changes
Introduction
Role of Domain Concepts
Case Study
Observations
Conclusions and Future Work
References
About the Author
Chapter 20. Extreme Maintenance
Introduction
The Problems
Initial History of Change
Extreme Maintenance
Starting Extreme
Conclusion
References
Acknowledgments
About the Authors
Part III: XTT: Extreme Technology TransferIntroducing XP and AMs
Chapter 21. Bringing Extreme Programming to the Classroom
Introduction
What s Extreme about XP?
Our Clients
Lecturing Using Pair Programming
Small Releases Mean Big Progress
Refactoring for Learning Design
Conclusion
References
About the Authors
Chapter 22. Teaching XP for Real: Some Initial Observations and Plans
Introduction
Problems That Motivated Changing to Extreme Programming
Introducing XP into the Company
Risk Management
Future Experiment
Conclusions and Further Work
References
Acknowledgments
About the Authors
Chapter 23. Student Perceptions of the Suitability of Extreme and Pair Programming
Introduction
Perceptions of XP
Perceptions of Pair Programming
A Pilot Study
Conclusion
References
Acknowledgments
About the Author
Chapter 24. Extreme Programming and the Software Design Course
Introduction
Procedures
Observations and Student Reactions
Reflections
References
About the Authors
Chapter 25. The User Stories and Planning Game Tutorial
Tutorial Overview
Planning
Defining Acceptance Tests
Estimating Stories
Writing Stories
Conclusion
Chapter 26. Continuous Learning
Introduction
Teams Take Learning for Granted
Economic Incentive for Learning
A Bias for Action
A Learning Repository
Group Learning
Learning Capabilities
Study Groups
Retrospectives
A Continuously Learning Coach
Conclusion
References
Acknowledgments
About the Author
Chapter 27. The XP Game Explained
Introduction
Let s Play
Open the Magic Bag
Tell Us a Story
Estimating: How Hard Can This Be?
Insanely Short Iterations
Planning with Risk
Silly Little Games
Playing to Win
Acceptance Testing: Don t Trust Developers
Trading Places
Velocity: How Much Did We Get Done?
Sustainable Playing
Conclusion
Acknowledgments
About the Authors
Chapter 28. Mob Programming and the Transition to XP
Introduction
Description of Methods
The Intended Benefits of Mob Programming in the Context of XP
Shortcomings
Conclusion
References
Acknowledgments
About the Authors
Chapter 29. A Metric Suite for Evaluating the Effectiveness of an Agile Methodology
Introduction
Agile Methodologies
Empirical Investigation
Empirical Study Hypotheses
Conclusion
References
Acknowledgments
About the Authors
Part IV: XR: Extreme RealityReal-Life Experiences
Chapter 30. Extreme Adoption Experiences of a B2B Start-Up
Research Hypotheses
Description of the Context of the Experience
Results from the Experience
What to Do Next
Acknowledgments
About the Authors
Chapter 31. Lessons Learned from an XP Project
Research Hypotheses
Description of the Context of the Experience
Results from the Experience
What to Do Next
References
Acknowledgments
About the Authors
Chapter 32. Challenges for Analysts on a Large XP Project
Research Hypotheses
Description of the Context of the Experience
Results from the Experience
What to Do Next
References
Acknowledgments
About the Author
Chapter 33. XP on a Large ProjectA Developer s View
Research Hypotheses
Description of the Context of the Experience
Results from the Experience
What to Do Next
References
Acknowledgments
About the Author
Chapter 34. A Customer Experience: Implementing XP
Research Hypotheses
Description of the Context of the Experience
Results of the Experience
What to Do Next
Acknowledgments
References
About the Author
Chapter 35. Learning by Doing: Why XP Doesn t Sell
Research Hypotheses
Description of the Context of the Experience
Results from the Experience
What to Do Next
References
Acknowledgments
About the Authors
Chapter 36. Qualitative Studies of XP in a Medium-Sized Business
Research Hypothesis
Description of the Context of the Experience
Results from the Experience
What to Do Next
References
Acknowledgments
About the Authors
Part V: XT: Extreme ToolsHow Tools May Help the Practices of XP and AMs
Chapter 37. Automatically Generating Mock Objects
Introduction
Example of Using the Tool
Features of the Tool
State of the Implementation
Tool Accessibility
Chapter 38. Testing in the Fast Lane: Automating Acceptance Testing in an Extreme Programming Environment
Introduction
Tool Features
Example Usage
State of Implementation
Tool Accessibility
About the Authors
Chapter 39. JesterA JUnit Test Tester
Introduction
Features of the Tool
Example of Using the Tool
Conclusion
State of the Implementation
Tool Accessibility
References
Acknowledgments
About the Author
Chapter 40. Stabilizing the XP Process Using Specialized Tools
Introduction
Reification of the integration Process in an Artifact
Features of the JWAM IntegrationServer
Examples of Using the JWAM IntegrationServer
Related Tools
State of the Implementation
Tool Accessibility
Conclusion and Outlook
References
About the Authors
Chapter 41. HolmesA Heavyweight Support for a Lightweight Process
Requirements for a Tool Supporting Lightweight Processes
Structure of Holmes
The Holmes Model of Tool Integration
References
Part VI: XEX: Extreme to the ExtremeIdeas on How to Extend XP and AMs
Chapter 42. Extreme Programming from a CMM Perspective
Introduction
The Software CMM
Extreme Programming
XP, Process Rigor, and the CMM
Conclusion
References
About the Author
Chapter 43. Keep Your Options Open: Extreme Programming and the Economics of Flexibility
Introduction
XP as an Options-Driven Process
Valuation Basics: How to Quantify the Value of Capital Investments
From Traditional Valuation to Real Options
XP and Options
Implications of Real-Options Thinking
Conclusion
Final Remarks
Further Reading
References
About the Authors
Chapter 44. Distributed Extreme Programming
Introduction
Distributed Extreme Programming
Experience Report
Conclusion
References
About the Authors
Chapter 45. The Five Reasons XP Can t Scale and What to Do about Them
Introduction
The Five Reasons
Solutions
Conclusion
References
Chapter 46. XP in Complex Project Settings: Some Extensions
Context and Motivation
Roles in XP
The New User and Client Roles
Story Cards and the Planning Game
Project Stages and Baselines
System Architecture
Conclusion
References
About the Authors
Chapter 47. Building Complex Object-Oriented Systems with Patterns and XP
Introduction
Semantic Analysis Patterns
Development of SAPs
SAPs and XP
Conclusion
References
Index
Index SYMBOL
Index A
Index B
Index C
Index E
Index H
Index O
Index S
Index T
Extreme Programming Perspectives
ISBN: 0201770059
EAN: 2147483647
Year: 2005
Pages: 445
Authors:
Michele Marchesi
,
Giancarlo Succi
,
Don Wells
,
Laurie Williams
,
James Donovan Wells
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Getting Started
ORM Constraints
Mapping ORM Models to Logical Database Models
Creating a Basic Logical Database Model
Logical Database Model Reports
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Planning for Risk Management
Identifying Project Schedule Risk
Identifying Project Resource Risk
Quantifying and Analyzing Activity Risks
Managing Activity Risks
The CISSP and CAP Prep Guide: Platinum Edition
Application Security
Physical (Environmental) Security
Understanding Certification and Accreditation
Appendix F Security Control Catalog
Appendix G Control Baselines
Documenting Software Architectures: Views and Beyond
For Further Reading
Discussion Questions
One Document or Several?
Volume II ECS Software Architecture Views
C&C Pipe-and-Filter View
MySQL Clustering
Retrieving the Latest Snapshot from BitKeeper
Security and Management
Query Execution
Data Retrieval in MySQL Cluster
MySQL Cluster Errors
Data Structures and Algorithms in Java
Packages and Access Levels
The List Interface
The Set Interface
Problems
D.3. Games
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