This is a report on an effort to simulate the practices of the Extreme Programming (XP) methodology in a software design course. Two teams of 11 members followed many of those practices in developing their semester projects. Included is a description of which psractices were required of the development teams, which were encouraged, and which were not easily simulated. Near the end of the semester, the students were asked to answer a number of questions about how well each practice had served the process. Summaries and examples of their responses along with the instructor's observations are presented as an evaluation of this approach. Suggestions for what might be done differently to better simulate the XP methodology are included.