Chapter 35. Learning by Doing: Why XP Doesn t Sell


Chapter 35. Learning by Doing: Why XP Doesn't Sell

Kay Johansen, Ron Stauffer, and Dan Turner

Copyright © 2003, Kay Johansen, Verio, Inc., Ron Stauffer, E-Automate Corporation, and Dan Turner, Independent Consultant. All rights reserved.

If there isn't much value in Extreme Programming (XP), why is it enthusiastically some might say fanatically embraced by some people? Yet if there is value, why do so many others dismiss XP so readily? The authors' recent experience in implementing partial XP may provide some insight. Through experience, they became convinced of the value of the XP principles but also learned the difficulty of selling those principles to others who are absorbed in the prevailing software development culture and have not experienced the XP culture.

During the year 2000, the authors were the team lead, senior programmer, and product manager for an eight-month, six-developer project to deliver a major upgrade to a small to medium-sized enterprise software system.

Ron and Kay had spent many years in the high-tech field and had experienced the frustrations that are all too common in the development world, including:

  • Impossible deadlines

  • Death marches

  • Late, inadequately tested releases

  • Unrealistic feature and functionality promises to customers

  • Good ideas never implemented

  • Successful products becoming unmaintainable because of years of patch-and-fix programming



Extreme Programming Perspectives
Extreme Programming Perspectives
ISBN: 0201770059
EAN: 2147483647
Year: 2005
Pages: 445

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