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Java 1.4 Game Programming (Wordware Game and Graphics Library) - page 1
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Mulholland A.
,
Murphy G.
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Table of Contents
Table of Contents
BackCover
Java 1.4 Game Programming
Chapter 1: Introduction to Java 1.4
Introduction to the Java Platform
Introduction to Java 2 Standard Edition 1.4
What the Future Holds
What This Book Covers
Who Is This Book For?
Installing the J2SE 1.4 SDK
A Word on Integrated Development Environments (IDEs)
Useful Web Sites
Summary
Chapter 2: Basics of Java Programming
Introduction to Object-Oriented Programming (OOP)
HelloJavaWorld--A Simple Console Program
Primitive Data Types
Simple Arithmetic Operators
Operator Precedence
Unary, Binary, and Ternary Operators
Oh No, More Operators
Arithmetic Assignment Operators
The boolean Data Type
Bitwise Operators
Bit Manipulation
Bit Shifting
Bit Flags
The char Data Type
Character Escape Sequences
Defining Unicode Characters
Constants
Conditional Statements and Loops
Methods
Variable Scope
Summary
Chapter 3: Arrays and Strings
Arrays
Strings
A Tour of the String Class
A Word on Regular Expressions
Invocation Chaining
A Tour of the StringBuffer Class
A Tour of the StringTokenizer Class
Summary
Chapter 4: Multiple Classes
Creating Main Class Objects
The Keyword this
Using Multiple Classes
Inheritance
The Keyword super
The Keyword final with Classes and Methods
Polymorphism
Interfaces
Defining on the Fly
Summary
Chapter 5: Packages, Utilities, and Error Handling
What is a Package?
Importing Packages
Creating Your Own Packages
Using JARs
Exploring Useful Classes
Error Handling
Summary
Chapter 6: Stream IO
Introduction to Streams
Console Input
Writing Data to a File
Reading Data from a File
Object Serialization
Summary
Chapter 7: Threads
What Is a Thread?
Creating a Thread
Extending a Thread
Using the Runnable Interface
Stopping a Thread
Synchronization
Wait and Notify
Sleeping Threads
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Buy on amazon.com >>
Mulholland A.
,
Murphy G.
<< Previous book
Next page >>