Index_D

D

daemon, 513

daemon thread, 194

using, 194-195

data,

deleting, 531-532

importing from Excel, 543-544

importing from text file, 542-543

inserting, 528-529

inserting into table, 552-554

modifying, 530-531

reading from file, 168-170

retrieving from table, 554-556

storing, 504-506

writing to file, 166-168

data access, controlling, 100-101

Data Definition Language, see DDL

Data Manipulation Language, see DML

data types

boolean, 27

byte, 16

char, 32

double, 20

float, 20

int, 16

long, 16

numeric, 16

primitive, 16

short, 16

database, 503

backing up, 544-546

connecting to, 550-552

creating, 518-519

dropping, 519-520

relational, see relational database

restoring, 546-547

database packages, 506-507

datagram socket, 574

DDL, 518

using, 518-527

deadlock, 195-196

decimal numbers, 29

decrement operator, 25

default keyword, 38

delete method, 83

deleteCharAt method, 83

derived class, 102

dialogs, creating, 52-58*

dimensions, mapping, 386-387

dispose method, 227

division assignment operator, 26

division operator, 22

DML, 518

using, 527-537

do while loop, 41-42

double buffering, 271-272

double data type, 20

drawImage method, 242-245

drawLine method, 227

drawRect method, 227

drawString method, 228



Java 1.4 Game Programming
Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237

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