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Chapter 2: Basics of Java Programming
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Chapter 3: Arrays and Strings
Figure 3-1
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Chapter 4: Multiple Classes
Figure 4-1
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Figure 4-5
Figure 4-6
Figure 4-7
Figure 4-8
Chapter 5: Packages, Utilities, and Error Handling
Figure 5-1: Testing our own package
Figure 5-2: Running an application from a JAR archive
Figure 5-3: Running an applet from a JAR archive
Figure 5-4: Using the ArrayList class
Figure 5-5: Finding and removing from an ArrayList
Figure 5-6: Using the LinkedList class
Figure 5-7: Using the Stack class
Figure 5-8: The exception is not caught
Figure 5-9: The exception is now caught by the try/catch block
Figure 5-10: Catching our own exception
Figure 5-11: Simple assertion
Chapter 6: Stream I/O
Figure 6-1: Console input example
Figure 6-2: The tic-tac-toe game
Figure 6-3: How our output file looks
Figure 6-4: The data has been loaded back in
Figure 6-5: Using serialization
Chapter 7: Threads
Figure 7-1
Figure 7-2
Figure 7-3
Figure 7-4
Figure 7-5
Chapter 8: Applications and Applets
Figure 8-1: Our basic application window
Figure 8-2: Our basic applet
Figure 8-3: Our applet in AppletViewer
Figure 8-4: Passing parameters to an applet
Figure 8-5: Java look and feel
Chapter 9: Graphics
Figure 9-1
Figure 9-2
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Figure 9-10
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Figure 9-14
Figure 9-15
Figure 9-16
Chapter 10: Using the Mouse and Keyboard
Figure 10-1
Figure 10-2
Figure 10-3
Figure 10-4
Chapter 11: Using Sound and Music
Figure 11-1: Simple applet sound example
Figure 11-2: Playing sampled sound example
Figure 11-3: Streaming audio example
Figure 11-4: MIDI example
Figure 11-5: Sound manager example
Chapter 12: Game Programming Techniques
Figure 12-1
Figure 12-2
Figure 12-3
Figure 12-4
Figure 12-5
Figure 12-6
Figure 12-7
Figure 12-8
Figure 12-9: Radius of a circle
Figure 12-10: A triangle
Figure 12-11: The magic of Pythagoras
Figure 12-12: Before and after intersection
Figure 12-13: Before and after intersection
Figure 12-14: The Game framework (showing Sample Screen)
Figure 12-15: The four screens in the framework demo
Figure 12-16: The Tile Scroller
Figure 12-17: The Tile Scroller with 32x64 pixel tiles instead of 32x32 pixel tiles
Figure 12-18: The Tile Walker
Figure 12-19: The player's tile sheet
Figure 12-20
Figure 12-21
Figure 12-22: Another approach to the player's tile sheet
Figure 12-23: Tile collisions
Figure 12-24
Figure 12-25
Figure 12-26: The red man's big brother Bungle
Figure 12-27: A mini Tile Walker application
Figure 12-28: A small 10x10 tile map
Chapter 13: Introduction to GUI
Figure 13-1: The JButton Example application
Figure 13-2: The JTextField Example application
Figure 13-3: The label below the JTextField is updated to show the name the user entered into the JTextField.
Figure 13-4: The Image Button Example application
Figure 13-5
Figure 13-6: Custom GUI example
Chapter 14: Introduction to Databases
Figure 14-1: A visual interpretation of a database
Figure 14-2: Visualization of an inefficient method for storing user contact information
Figure 14-3: Visualization of an efficient method for storing user contact information
Figure 14-4: How the relate_contacts_to_user table looks after the addition of Jenny's contacts
Figure 14-5: user_table containing some sample data
Chapter 15: Using SQL with MySQL
Figure 15-1: Select the typical install option.
Figure 15-2: The MySQL directory structure
Figure 15-3: The contents of the bin directory
Figure 15-4: A blank window?!
Figure 15-5: Viewing the current running tasks
Figure 15-6: The MySQL console client
Figure 15-7: The Run dialog
Figure 15-8: The Registry Editor
Figure 15-9: The RunServices folder (key)
Figure 15-10: Pop-up menu
Figure 15-11: The Edit String dialog box
Figure 15-12: Viewing existing databases
Figure 15-13: Creating a database
Figure 15-14: The mydata database has been added to the list.
Figure 15-15: Dropping a database
Figure 15-16: Database listing after the DROP command
Figure 15-17: The myinfo database is now visible in the console after using the SHOW DATABASES command.
Figure 15-18: Here the userinfo table can be seen as part of our database.
Figure 15-19: Describing the userinfo table
Figure 15-20: Modifying a column name
Figure 15-21: Description of the updated userinfo table
Figure 15-22: Now the age column is of type INT rather than TINYINT.
Figure 15-23: Dropping a field from a table
Figure 15-24: As you can see, the e-mail field has now been removed.
Figure 15-25: After dropping the userinfo table, we have an empty database.
Figure 15-26: Creating the dmlexample database
Figure 15-27: Creating our sample table
Figure 15-28: Inserting a single row of data
Figure 15-29: Viewing the new row in the table
Figure 15-30: Inserting multiple rows in a single statement
Figure 15-31: Now we have four rows in the table.
Figure 15-32: The password field has been updated in all of the rows.
Figure 15-33: Updating only a single row
Figure 15-34: Conditional updates
Figure 15-35: Deleting a single row
Figure 15-36: Conditional deleting
Figure 15-37: Deleting all the data from a table
Figure 15-38: Inserting our new data into the sampletable table
Figure 15-39: Using the wildcard with a SELECT statement
Figure 15-40: Retrieving only a single column
Figure 15-41: Retrieving multiple columns
Figure 15-42: Selecting a single row
Figure 15-43: Selecting a single row with specified columns
Figure 15-44: The two- password problem!
Figure 15-45: Using LIKE with a SELECT statement
Figure 15-46: Our three tables in the gamedata database
Figure 15-47: Our data in the playerdata table
Figure 15-48: Our data in the relatefriends table
Figure 15-49: Finding out a player's friend list
Figure 15-50: Finding out a player's enemy list
Figure 15-51: Finding more data about an enemy
Figure 15-52: Using a join statement
Figure 15-53: The data to import in Windows Notepad
Figure 15-54: Importing data from a text file
Figure 15-55: The imported data in our playerdata table
Figure 15-56: Entering the data in Microsoft Excel
Figure 15-57: Saving as a tab-delimited text file
Figure 15-58: The excel.txt file in Notepad
Figure 15-59: The command-line window (MS-DOS)
Figure 15-60: Importing a text file into MySQL
Chapter 16: Using the JDBC
Figure 16-1: Our source directory structure
Figure 16-2: JDBC Example 1
Figure 16-3: This shows the data in MySQL, which has been inserted from our Java console application.
Figure 16-4: This screen shot shows the output from code listing 16-3.
Figure 16-5: Our skeleton application
Figure 16-6: Our skeleton application with GUI objects in place
Figure 16-7: Our scoredata table in our highscore database
Figure 16-8: The final Highscore application
Figure 16-9: Output from our metadata example, using the firsttest database
Figure 16-10: The prepared statement has inserted three rows into our database.
Chapter 17: Introduction to Networking
Figure 17-1: Finding out your IP address
Figure 17-2: The TCP echo server
Figure 17-3: The TCP echo client
Figure 17-4: The UDP echo server
Figure 17-5: The UDP echo client
Figure 17-6: The game server console application
Figure 17-7: Everyone having fun playing "I'm a circle!" or not
Figure 17-8: Joel then felt lonely as everyone moved away from him.
Chapter 18: Introduction to NIO Networking
Figure 18-1: ByteBuffer example
Figure 18-2: Blocking server (after a client has connected)
Figure 18-3: Blocking client
Figure 18-4: Non-blocking server (after client has been executed)
Figure 18-5: Client
Bonus Chapter: A Tour of the Swing GUI
Figure 1: The JLabel example application
Figure 2: The JButton example application
Figure 3: The Image Button example application
Figure 4: The JTextField example application
Figure 5: The label below the JTextField is updated to show the name the user entered.
Figure 6: Using the JPasswordField
Figure 7: Using the JTextArea
Figure 8: As you can see, the text in the JTextArea was output to the console when we clicked the button.
Figure 9: Using the JScrollPane with the JtextArea
Figure 10: The JComboBox example application
Figure 11: Using the JCheckBox
Figure 12: This shows that we have successfully retrieved the state of the JCheckBox.
Figure 13: Changing the way the JCheckBox is displayed with custom images
Figure 14: Using the JRadioButton
Figure 15: This shows the selection of the radio buttons being changed.
Figure 16: Replacing the standard JRadioButtons with custom images
Figure 17: The JProgressBar example
Figure 18: The JList example
Figure 19: Implementing a scrollable JList
Figure 20: Using the JTable
Figure 21: Using the JTree
Figure 22: Adding nodes to our JTree in the example
Figure 23: The JEditorPane example application
Figure 24: The Option Panes Example application
Figure 25: The message dialog
Figure 26: The warning dialog
Figure 27: The error dialog
Figure 28: The input dialog
Figure 29: The confirmation dialog
Figure 30: The component dialog
Figure 31: Using a menu
Figure 32: Using tool tips
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Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237
Authors:
Andrew Mulholland
BUY ON AMAZON
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Summary
Enabling Services Required for Security
Using Additional Management and Monitoring Tools
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
Creating New Tables
Returning Complete Rows from an Extension Function
Client 1Connecting to the Server
Roadmap (Wheres All My Stuff?)
Locale Support
GO! with Microsoft Office 2003 Brief (2nd Edition)
Skill Assessments
Problem Solving
Objective 8. Find and Edit Records in a Table
Key Terms
Objective 1. Insert and Link in Word an Excel Object
Special Edition Using Crystal Reports 10
Conditional Formatting Using Data to Drive the Look of a Report
Connecting to Java-based Data Sources
Recently Added or Changed OLAP Features in Crystal Reports
Business Views Architecture and Implementation
Troubleshooting
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
3-D Layers from Photoshop Layers
Cause and Effect
Exaggeration Equals Characterization
Making Movies from Stills
Custom Scene Transitions
Microsoft Office Visio 2007 Step by Step (Step By Step (Microsoft))
Adding Text to Shapes and the Drawing Page
Formatting Shapes and Diagrams
Connecting Shapes in Flowcharts
Key Points
About the Authors
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