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Animals
Flash Fox and Bono Bear (Chimps) (Chimps Series) - page 1
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Moore E.
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Flash 8: The Missing Manual
Flash 8: The Missing Manual
Table of Contents
Copyright
The Missing Credits
About the Author
About the Creative Team
Acknowledgements
The Missing Manual Series
Introduction
The Two Flavors of Flash 8
What s New in Flash 8
Anatomy of an Animation
Flash in a Nutshell
The Very Basics
About This Book
About MissingManuals.com
Safari Enabled
Part I: Creating a Flash Animation
Chapter 1. Getting Around Flash
Section 1.1. Starting Flash
Section 1.2. A Tour of the Flash Desktop
Section 1.3. Toolbars
Section 1.4. Panels
Section 1.5. The Timeline
Section 1.6. The Flash 8 Test Drive
Section 1.7. Opening a Flash File
Chapter 2. Creating Simple Drawings
Section 2.1. Planning Pays Off
Section 2.2. Preparing to Draw
Section 2.3. Creating Original Artwork
Section 2.4. Copying and Pasting Drawn Objects
Section 2.5. Adding Color
Chapter 3. Animating Your Drawings
Section 3.1. Frame-by-Frame Animation
Section 3.2. Adding Layers to Your Animation
Section 3.3. Animating Automatically (Tweening)
Part II: Advanced Drawing and Animation
Chapter 4. Organizing Frames and Layers
Section 4.1. Working with Frames
Section 4.2. Adding Content to Multiple Layers
Section 4.3. Viewing Layers
Section 4.4. Working with Layers
Section 4.5. Organizing Layers
Chapter 5. Advanced Drawing and Coloring
Section 5.1. Selecting Graphic Elements
Section 5.2. Manipulating Graphic Elements
Section 5.3. Adding Text to Your Drawing
Section 5.4. Advanced Color and Fills
Section 5.5. Creating Custom Colors
Section 5.6. Saving Color Swatches
Section 5.7. Importing a Custom Color Palette
Section 5.8. Copying Color with the Eyedropper
Chapter 6. Adding Special Effects
Section 6.1. Built-in Timeline Effects
Section 6.2. Spotlight Effect Using Mask Layers
Chapter 7. Reusable Flash: Symbols and Templates
Section 7.1. Symbols and Instances
Section 7.2. Templates
Chapter 8. Incorporating Non-Flash Media Files
Section 8.1. Incorporating Graphics
Section 8.2. Incorporating Sound
Section 8.3. Incorporating Video
Part III: Adding Interactivity
Chapter 9. Automating Flash with ActionScript
Section 9.1. How ActionScript Works
Section 9.2. Adding an Action
Section 9.3. Adding a Prebuilt Behavior
Chapter 10. Controlling Animation
Section 10.1. Slowing Down (or Speeding Up) Animation
Section 10.2. Organizing an Animation
Section 10.3. Looping a Series of Frames
Section 10.4. Reversing a Series of Frames
Chapter 11. Interacting with Your Audience
Section 11.1. Dynamic Text
Section 11.2. Input Text
Section 11.3. Tying Actions to Events
Chapter 12. Components for Interactivity
Section 12.1. The Built-in Components
Section 12.2. Adding Components
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Moore E.
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