Chapter 9 introduced you to actions and behaviors, both of which let your audience interact with your animation by pushing buttons, dragging images, typing in text, and so on. In this chapter, you see examples of common actions and behaviors that you can adapt to fit your own project. Think of them as recipes. You'll find out how to insert dynamic text into an animation at runtime, how to capture the information your audience types into a text field, how to create rollovers, how to add actions to buttons and Flash components , and more. Note: For more examples of actions, check out Chapter 10. |