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Macromedia Director MX 2004: Training from the Source
Macromedia Director MX 2004: Training from the Source
ISBN: 0321223659
EAN: 2147483647
Year: 2003
Pages: 166
Authors:
Dave Mennenoh
BUY ON AMAZON
macromedia DIRECTOR MX 2004 training from the source
Table of Contents
Copyright
Biography
Acknowledgements
Introduction
Prerequisites
Outline
The Projects
Elements and Format
Macromedia Training from the Source
What You Will Learn
Minimum System Requirements
Chapter 1. Director MX 2004 Basics
What s New in 2004
The Director Metaphor
Creating Your First Movie
Introducing the Cast
Introducing the Score
Introducing the Stage
Using the Property Inspector
Introducing Panel Sets
Setting Preferences
Getting Help
What You Have Learned
Chapter 2. Building the Interface
Setting Stage Properties
Importing Bitmaps
Placing Sprites
Adjusting the Tempo
Understanding Keyframes
Creating Movie Sections
Not Using the Tempo Channel
Creating a Pause with Lingo
Creating a Simple Button
Introducing the Paint Window
Creating Keyframes
What You Have Learned
Chapter 3. Getting Interactive
Using Multiple Casts
Creating Buttons
Changing the Cursor
Creating Custom Cursors
Introducing Text
Introducing Sound
What You Have Learned
Chapter 4. Using Video
Understanding Formats
Insuring Playback Success
Using QuickTime
Using DVD Video
What You Have Learned
Chapter 5. Introducing Lingo
Understanding Events
System Events
The Director Object Model
Building a Better Button
Fading Sprites With Lingo
Introduction to Publishing
What You Have Learned
Chapter 6. Using Flash
Creating an Input Dialog
Importing and Testing
What You Have Learned
Chapter 7. Implementing a Database
Calendar Functions
Database Xtras
Using Arca
Using SQL
What You Have Learned
Chapter 8. Graphing with Imaging Lingo
Introducing Imaging Lingo
Setting Up
Drawing the Graph
Creating Text Labels
What You Have Learned
Chapter 9. Using MIAWs
Introducing MIAWs
Implementing the Graph
Cleaning Up
What You Have Learned
Chapter 10. Packaging for Distribution
Pre-Publishing Checks
Understanding Projectors
Customizing the Projector
Cross-Platform Projectors
Making Hybrid CD-ROMs
What You Have Learned
Chapter 11. Setting Up the Game
Getting Started
Animating the Enemies
Scrolling the Background
What You Have Learned
Chapter 12. Handling the Keyboard
Introduction to Director Key Handling
Creating a Key Helper Tool
Creating a Film Loop
Controlling the Ship
Arming the Ship
What You Have Learned
Chapter 13. Detecting Collisions
Introduction to Collision Handling
Keeping Track of Your Enemies
Adding Effects
Adding Status Indicators
Adding the Final Level
What You Have Learned
Chapter 14. Publishing to Shockwave
Introducing Shockwave
Creating a Shockwave Movie
Understanding Publish Settings
Using Xtras in Shockwave
Using External Audio
What You Have Learned
Chapter 15. Introducing Director 3D
Understanding the 3D Member
Creating the Game Board
Mapping the Cards
What You Have Learned
Chapter 16. Controlling the Game
Picking 3D Models
Introducing Transforms
Tracking Flipped Cards
What You Have Learned
Chapter 17. Adding the Finishing Touches
Pausing the Rotation
Adding a Timer
Solving the Game
Adding an Ending Screen
Adding a Camera Backdrop
What You Have Learned
Appendix A. DOM Reference
Appendix B. Tips and Tricks
Director Information
Usability Tips
Math and Numbers
Images and Color
Miscellaneous
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z
Macromedia Director MX 2004: Training from the Source
ISBN: 0321223659
EAN: 2147483647
Year: 2003
Pages: 166
Authors:
Dave Mennenoh
BUY ON AMAZON
Metrics and Models in Software Quality Engineering (2nd Edition)
The Cleanroom Methodology
Possible Metrics for Acceptance Testing to Evaluate Vendor-Developed Software
Syntactic Constructs
Design and Complexity Metrics
Process Improvement Economics
SQL Tips & Techniques (Miscellaneous)
Creating Indexes for Fast Data Retrieval
Using Keys and Constraints to Maintain Database Integrity
Working with Comparison Predicates and Grouped Queries
Working with Ms-sql Server Information Schema View
Working with SQL Database Data Across the Internet
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
PostgreSQL Naming Rules
Prerequisites
Client 1Connecting to the Server
Client 3Query Processing
Client 1Connecting to the Server
Special Edition Using Crystal Reports 10
Combining and Layering Report Objects
Accessing OLAP Data with Crystal Analysis
Advanced Crystal Analysis Designer Tools
Introduction
Understanding the Different Crystal .NET Components
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Media Simulation
Increasing Persuasion through Mobility and Connectivity
The Ethics of Persuasive Technology
Captology Looking Forward
Special Edition Using FileMaker 8
Whats a Layout?
Delivering Reports
Troubleshooting
Using Portals to Create Calendars
Troubleshooting
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