P


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

packaging for distribution 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd
     cross-platform projectors 2nd 3rd 4th 5th
         platform differences
         projectors, creating 2nd
         Xtras and 2nd 3rd 4th
     hybrid CD-ROMs, making 2nd
     pre-publishing checks 2nd 3rd 4th 5th 6th
         close requests, handling 2nd 3rd 4th
         embedding fonts 2nd
         packaging vs. including Xtras 2nd
     projectors, customizing 2nd 3rd 4th
     projectors, fundamentals of 2nd 3rd 4th 5th 6th 7th 8th
         fast-start projectors 2nd 3rd
         movie projection 2nd 3rd
         stub projectors 2nd 3rd 4th
paint program, 3D
Paint window
     creating bitmap cast members using 2nd 3rd
     opening cast members in
     registration point
painter shaders
Palette Channel
Pan tool
panel sets 2nd 3rd 4th 5th 6th
parameters
     #boolean format
     #comment 2nd
     #default 2nd
     #float
     #format 2nd
     #integer
     #range 2nd 3rd 4th
     #string
     Parameters button
     Parameters tab
     sw1 and sw 2nd
parent scripts
     introduction to 2nd
     Lingo and
pass command
Paste in Place
path variations in games 2nd 3rd 4th 5th
pauses
     conditional 2nd
     creating with Lingo 2nd 3rd 4th
Pencil tool 2nd
perFrameBlend
perFrameBlend value 2nd
PI [See Property inspector (PI]
pixels
     changing color of
     copyPixels function
     copyPixels method, imaging Lingo 2nd 3rd
    getPixel method
         color-based collisions and
         game levels, adding and
         imaging Lingo 2nd 3rd
         Shockwave
         Sprite.intersects and
     setPixel method
platform differences
     cross-platform projectors and
     playback success and 2nd
Play button, in Director's toolbar
Play Segment Only option
playback 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     Flash video 2nd 3rd 4th 5th
     MPEG 2nd 3rd 4th 5th 6th
     playback speed, and wait options
playback library files
player object methods and properties
player.cursor() method
playhead
     pausing, using Lingo 2nd 3rd 4th
     scrubbing 2nd
point() function
pointers [See cursors]
power of 2 rule
Preferences, setting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
prepareFrame events 2nd 3rd
prepareFrame handler 2nd
prepareMovie events
Previous Marker
Previous month button
primary event handlers, and key handling 2nd 3rd
primitives, creating 2nd
programmatic animation, and transforms 2nd 3rd 4th 5th 6th
Progress Bar With Image template 2nd
project_button behavior
project_button script
projection plane
projector files, defined
Projector tab 2nd 3rd 4th 5th
projectors
     cross-platform 2nd 3rd 4th 5th
         platform differences
         projectors, creating 2nd
         Xtras and 2nd 3rd 4th
     customizing 2nd 3rd 4th
     fundamentals of 2nd 3rd 4th 5th 6th 7th 8th
         fast-start projectors 2nd 3rd
         movie projection 2nd 3rd
         stub projectors 2nd 3rd 4th
projects, outlines and summaries
properties
     top-level
     understanding 2nd 3rd
Property inspector (PI)
     basics of 2nd 3rd 4th
     changing sprite and other properties
     changing to Script tab
     docking panels and 2nd 3rd
     movie tab in
     moving onto Stage
     setting blends with
     Sprite overlay and 2nd
property lists
     described 2nd
     GPDL and 2nd
     information returned in
protected files and movie projection
Publish button
Publish Settings dialog box
     closeRequest handlers, creating
     Flash
     projector icons and
     publishing and 2nd
     Shockwave 2nd 3rd
     turning on exit lock property and
publish settings, Shockwave 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
     images, compressing 2nd 3rd
     MP3s, making 2nd 3rd
     publish templates 2nd 3rd 4th 5th
     sound, compressing 2nd 3rd 4th 5th
publish templates 2nd 3rd 4th 5th
publishing movies
    for Web playback [See packaging for distribution]
    introduction to [See packaging for distribution]
    to Flash format [See packaging for distribution]
    to Shockwave [See packaging for distribution, Shockwave, publishing to]
Push Button



Macromedia Director MX 2004. Training from the Source
Macromedia Director MX 2004: Training from the Source
ISBN: 0321223659
EAN: 2147483647
Year: 2003
Pages: 166
Authors: Dave Mennenoh

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