Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Label setting, defined lastTime property 2nd layers, Flash basics of 2nd changing order of LDMs (Linked Director Movies) levels in games changing 2nd final level, adding 2nd 3rd 4th 5th Library palette LightWave 3D application line type options Lingo 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd [See also imaging Lingo, graphing with] _movie.path [See also imaging Lingo, graphing with] accessing sound channels with 2nd [See also imaging Lingo, graphing with] buttons, building 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th [See also imaging Lingo, graphing with] GDPL, use of 2nd 3rd 4th 5th 6th 7th 8th [See also imaging Lingo, graphing with] GDPL, workings of 2nd 3rd 4th 5th [See also imaging Lingo, graphing with] me, described 2nd [See also imaging Lingo, graphing with] properties and variables 2nd 3rd [See also imaging Lingo, graphing with] buttons, creating and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th [See also imaging Lingo, graphing with] comments, creating in [See also imaging Lingo, graphing with] data, retrieving from Flash text fields and 2nd 3rd 4th 5th [See also imaging Lingo, graphing with] DOM and 2nd 3rd [See also imaging Lingo, graphing with] events basics of 2nd 3rd 4th [See also imaging Lingo, graphing with] system events 2nd [See also imaging Lingo, graphing with] fading sound with 2nd [See also imaging Lingo, graphing with] Flash objects, creating from [See also imaging Lingo, graphing with] integer() function [See also imaging Lingo, graphing with] Lingo Dictionary [See also imaging Lingo, graphing with] Lingo-L mailing list [See also imaging Lingo, graphing with] mod operator [See also imaging Lingo, graphing with] pauses, creating with 2nd 3rd 4th [See also imaging Lingo, graphing with] publishing 2nd 3rd [See also imaging Lingo, graphing with] reformatting scripts and [See also imaging Lingo, graphing with] sendAllSprites(#handlerName) 2nd [See also imaging Lingo, graphing with] sound control and [See also imaging Lingo, graphing with] sprites, fading with 2nd 3rd 4th 5th [See also imaging Lingo, graphing with] trace() method [See also imaging Lingo, graphing with] Linked Director Movies (LDMs) lists enemy lists, creating 2nd expandable for data storage 2nd 3rd 4th 5th mailing lists, Director 2nd property 2nd retrieving data from lives in games, number remaining 2nd 3rd 4th local variables 2nd 3rd localConnect option localV property location-based collisions in games 2nd locH property Lock icon Lock-Step setting locV property loops Loop option loop playback Loop Playback button loop property 2nd looping external sounds in Shockwave 2nd 3rd repeat loops 2nd |