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Mobile Usability: How Nokia Changed the Face of the Mobile Phone - page 1
Buy on amazon.com >>
Lindholm C.
,
Keinonen T.
,
Kiljander H.
<< Previous book
Next page >>
1
2
Table of Contents
Table of Contents
BackCover
Mobile Usability-How Nokia Changed the Face of the Mobile Phone
Preface
Acknowledgments
Introduction--Mobile Distinctions
Sequential Presentation
Experts in Communication
The Hidden Possibilities of New Technology
Part 1: Dominant Design in Mobile User Interfaces
Chapter 1: User Interface Styles
Segments and Categories
Defining the Mobile Style
A Core Set of Scalable Styles
User Interface Style Evolution
Benefits of Evolving UI Styles
Convergence and Standardization?
User Interfaces to Come
Lessons Learned
References
Chapter 2: Takeout Menu-The Elements of a Nokia Mobile User Interface
Takeout Menu
Sturdy Boosters Wanted
When the Rules Change
We Say It Your Way
How Soft Can a Key Be?
Giant Leaps
Chapter 3: The Navi-key Story
Launching the Concept
Product Development and Testing
Marketing the Product
Conclusion
Part 2: Living with Mobiles
Chapter 4: Indian Needs-Cultural End-User Research in Mombai
Apprentice
The Indian Way
Messenger
References
Chapter 5: Usability Meets Sociology for Richer Consumer Studies
Communication Glues Society Together
Context Shapes Communication and Users
Different Users Want Different Things
Products Change after the Launch
Sociology and Usability Research
Research Methods for a Broad Understanding of End-User Needs
Better Research, Better Products
References
Part 3: Design and Research Intertwined
Chapter 6: Managing the Design of User Interfaces
Vision Management
Team Management
Quality Management
Documentation Management
Consistency Management
The Management Toolkit
Chapter 7: The One-Row Keyboard-A Case Study in Mobile Text Input
The Idea-August 1998
High Hopes-September 1998
Changing Horses-October to December 1998
Facing the Facts--January to March 1999
Looking Back--April 1999
Looking Forward--May 1999
Chapter 8: Series 60 Voice Mailbox in Rome--A Case Study of a Paper Prototyping Tour
Scissors and Imagination
Message from Rome
Two Hours Before . . .
I Am the CPU
The Day After
Voice Mailbox di Italia
References
Chapter 9: 14 Samara-Hardware Prototyping a Driving Simulator
The Steering Wheel Project
Speed Does Matter
High-Tech Samara
On the Track
At the Finish Line
Acknowledgments
References
Chapter 10: Dawn on the Wireless Multimedia Highway
1
2
Buy on amazon.com >>
Lindholm C.
,
Keinonen T.
,
Kiljander H.
<< Previous book
Next page >>