Flylib.com

Books Software

 
 
 

Acknowledgments

Acknowledgments

New technologies leading to third-generation mobiles gradually widen the scope of mobile services and mobility in general. As markets grow they increasingly get segmented, and new opportunities arise with them. Mobile terminals have changed to open platforms for third-party software developers. In the 1990s the people directly involved in designing mobile user interfaces were very few. Now mobile services and downloadable applications start to enable much wider participation in the creation of mobile user experiences. It was time to address the people doing pioneering work in open mobile platforms by leveraging some of the lessons we have learned from designing different mobile UIs during the past decade . We wanted to give context to all the development tools and material we are publishing. This book is for you; let your creativity flow free.

Nokia has been instrumental in creating benchmark mobile user interfaces during 1990s. Summarizing this work and spreading our experiences to a larger audience has, we hope, a potential for contributing to the work of all who attempt to design usable, interesting, and perhaps delightful mobile experiences.

The user interface design culture, which this book describes, first came to life through the influence of a few mobile interaction design pioneers in the company. It rapidly matured as an increasing number of specialists joined the team. These people, who are much too numerous to be listed here, have created the designs and methods described in this book. We want to thank you for everything we have learned and for the enjoyment in work you have given us.

In the beginning of 2001 we asked for contributions to a book on Nokia user interface design and usability from our Nokia colleagues. We received many interesting and personal proposals, many of which we had to reject due to the practical limitations of the book. We want to acknowledge all the contributors who spent time and effort in bringing this story public.

During the process of editing the book Turkka Keinonen moved from the Nokia Research Center to the University of Art and Design Helsinki.

We want to acknowledge the Department of Product and Strategic Design for allowing Turkka to finalize the project. Harri Kiljander became Director of User Interfaces at Nokia Mobile Phones in the beginning of 2003 and Christian has taken on new challenges in Nokia.

In addition, we want to acknowledge Nina Lindholm, the wife of Christian, and Maarit Laanti, the wife of Harri, for their loyal support. We are grateful to Valtteri and Cleo Bade for visualizing the concepts of the book, Tapani Pelttari for his creative use of photography, and Tapio Hedman and Eivor Biese for supporting the book in its early stages.

Finally we want to thank all those Nokia users who have personally provided us with insightful opinions and inspiration.

Christian Lindholm
Turkka Keinonen
Harri Kiljander
Helsinki

Introduction—Mobile Distinctions

Overview

Turkka Keinonen

Developers and designers have been taught that people are not crazy about new technologies but they appreciate real benefits in products. At the same time, we have set up our booth in a marketplace where this understanding is frequently blurred by a haze of enthusiasm cast up by emerging technology.

We, too, contribute to the ascendency of technology. Being in the vanguard of early adopters is a real “must,” we say. Being first to find and use a new solution is a value in itself. These arguments are stated overtly and even proudly. Behavior that can be understood only on the basis of such motives is common, and can often appear in the guise of fulfilling user needs. We all need to be able to control our coffeemakers with our handsets! Why? Because it is possible. Because if you don’t do it now, someone else will do it before you.

The enthusiasm is understandable and probably even unavoidable. Technology raises passions . Is there anything more rewarding than making something work for the first time when you know it is doable, but no one has done it yet? Making it faster than it has ever been? Making it just a little bit cleverer? For a big proportion of R&D activities, new and sophisticated technologies are the goal. There is nothing wrong in that. It is not necessary to demand that the everyday needs of nursery school teachers or ironworkers be considered in the early development phases of low-power radio-frequency transmissions. However, it is vital that user needs meet the technologies at some point in the development cycle, or they will die. The technologies, that is. The customers will survive nicely without the latest gadgets.

Our experience has been that the intersection of user needs and the industry interests increasingly takes place only after product launch. The birth of a mobile communication culture has been so sudden that it’s no wonder that unpredictable phenomena occur. New solutions are utilized in ways that never even occurred to their designers. That is acceptable, of course, but designers would feel a lot better if given a chance to take user behavior into account before the launch. This book is about arranging a summit—the heads of the superpowers, industry and the consumer, meet in a user interface.

It won’t be the first time they’ve met. Why is this case of special interest? We think that industry and the user will find it exceptionally challenging and worthwhile to agree on mobile communication technology. The reasons for this belief are rooted in mobility, communication, technology, and design.