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Visual Basic 2005 for Programmers (2nd Edition)
Visual Basic 2005 for Programmers (2nd Edition)
ISBN: 013225140X
EAN: 2147483647
Year: 2004
Pages: 435
Authors:
Harvey M. Deitel
,
Paul J. Deitel
BUY ON AMAZON
Visual Basic 2005 for Programmers: Deitel Developer Series, Second Edition
Table of Contents
Copyright
How to Program Series
How to Program Series
Chapter 1. Introduction to .NET, Visual Basic and Object Technology
Section 1.1. Introduction
Section 1.2. Microsoft s Windows Operating System
Section 1.3. Visual Basic
Section 1.4. The Internet and the World Wide Web
Section 1.5. Extensible Markup Language (XML)
Section 1.6. Microsoft s .NET
Section 1.7. The .NET Framework and the Common Language Runtime
Section 1.8. Test-Driving a Visual Basic Application
Section 1.9. (Only Required Section of the Case Study) Software Engineering Case Study: Introduction to Object Technology and the UML
Section 1.10. Wrap-Up
Section 1.11. Web Resources
Chapter 2. Introduction to the Visual Basic Express 2005 IDE
Section 2.1. Introduction
Section 2.2. Overview of the Visual Studio 2005 IDE
Section 2.3. Menu Bar and Toolbar
Section 2.4. Navigating the Visual Studio IDE
Section 2.5. Using Help
Section 2.6. Using Visual Programming to Create a Simple Program that Displays Text and an Image
Section 2.7. Wrap-Up
Section 2.8. Web Resources
Chapter 3. Introduction to Visual Basic Programming
Section 3.1. Introduction
Section 3.2. Displaying a Line of Text
Section 3.3. Creating A Console Application in Visual Basic Express
Section 3.4. Displaying a Single Line of Text with Multiple Statements
Section 3.5. Adding Integers
Section 3.6. Arithmetic
Section 3.7. Decision Making: Equality and Relational Operators
Section 3.8. Using a Message Dialog to Display a Message
Section 3.9. (Optional) Software Engineering Case Study: Examining the ATM Requirements Document
Section 3.10. Wrap-Up
Section 3.11. Web Resources
Chapter 4. Introduction to Classes and Objects
Section 4.1. Introduction
Section 4.2. Classes, Objects, Methods and Instance Variables
Section 4.3. Declaring a Class with a Method and Instantiating an Object of a Class
Section 4.4. Declaring a Method with a Parameter
Section 4.5. Instance Variables and Properties
Section 4.6. Value Types and Reference Types
Section 4.7. Initializing Objects with Constructors
Section 4.8. Validating Data with Set Accessors in Properties
Section 4.9. (Optional) Software Engineering Case Study: Identifying the Classes in the ATM Requirements Document
Section 4.10. Wrap-Up
Chapter 5. Control Statements: Part 1
Section 5.1. Introduction
Section 5.2. Control Structures
Section 5.3. If...Then Selection Statement
Section 5.4. If...Then...Else Selection Statement
Section 5.5. While Repetition Statement
Section 5.6. Do While...Loop Repetition Statement
Section 5.7. Do Until...Loop Repetition Statement
Section 5.8. Compound Assignment Operators
Section 5.9. Counter-Controlled Repetition
Section 5.10. Sentinel-Controlled Repetition
Section 5.11. Nested Control Statements
Section 5.12. Nested Repetition Statements
Section 5.13. Visual Basic Programming in a Windows Application
Section 5.14. (Optional) Software Engineering Case Study: Identifying Class Attributes in the ATM System
Section 5.15. Wrap-Up
Chapter 6. Control Statements: Part 2
Section 6.1. Introduction
Section 6.2. Essentials of Counter-Controlled Repetition
Section 6.3. For...Next Repetition Statement
Section 6.4. Examples Using the For...Next Statement
Section 6.5. GradeBook Case Study: Select...Case Multiple-Selection Statement
Section 6.6. Do...Loop While Repetition Statement
Section 6.7. Do...Loop Until Repetition Statement
Section 6.8. Using the Exit Statement in Repetition Statements
Section 6.9. Using the Continue Statement in Repetition Statements
Section 6.10. Logical Operators
Section 6.11. (Optional) Software Engineering Case Study: Identifying Objects States and Activities in the ATM System
Software Engineering Case Study Self-Review Exercises
Section 6.12. Wrap-Up
Chapter 7. Methods: A Deeper Look
Section 7.1. Introduction
Section 7.2. Modules, Classes and Methods
Section 7.3. Subroutines: Methods That Do Not Return a Value
Section 7.4. Functions: Methods That Return a Value
Section 7.5. Shared Methods and Class Math
Section 7.6. GradeBook Case Study: Declaring Methods with Multiple Parameters
Section 7.7. Notes on Declaring and Using Methods
Section 7.8. Method Call Stack and Activation Records
Section 7.9. Implicit Argument Conversions
Section 7.10. Option Strict and Data-Type Conversions
Section 7.11. Value Types and Reference Types
Section 7.12. Framework Class Library Namespaces
Section 7.13. Passing Arguments: Pass-by-Value vs. Pass-by-Reference
Section 7.14. Scope of Declarations
Section 7.15. Case Study: Random Number Generation
Section 7.16. Case Study: A Game of Chance
Section 7.17. Method Overloading
Section 7.18. Optional Parameters
Section 7.19. Recursion
Section 7.20. (Optional) Software Engineering Case Study: Identifying Class Operations in the ATM System
Section 7.21. Wrap-Up
Chapter 8. Arrays
Section 8.1. Introduction
Section 8.2. Arrays
Section 8.3. Declaring and Allocating Arrays
Section 8.4. Examples Using Arrays
Section 8.5. Case Study: Card Shuffling and Dealing Simulation
Section 8.6. Passing an Array to a Method
Section 8.7. For Each...Next Repetition Statement
Section 8.8. GradeBook Case Study: Using an Array to Store Grades
Section 8.9. Rectangular Arrays
Section 8.10. GradeBook Case Study: Using a Rectangular Array
Section 8.11. Variable-Length Parameter Lists
Section 8.12. Jagged Arrays
Section 8.13. Changing the Size of an Array at Execution Time: Using the ReDim Statement
Section 8.14. Passing Arrays: ByVal vs. ByRef
Section 8.15. (Optional) Software Engineering Case Study: Collaboration Among Objects in the ATM System
Section 8.16. Wrap-Up
Chapter 9. Classes and Objects: A Deeper Look
Section 9.1. Introduction
Section 9.2. Time Class Case Study
Section 9.3. Class Scope
Section 9.4. Default and Parameterless Constructors
Section 9.5. Time Class Case Study: Overloaded Constructors
Section 9.6. Partial Classes
Section 9.7. Composition
Section 9.8. Using the Me Reference to Access the Current Object
Section 9.9. Garbage Collection
Section 9.10. Shared Class Members
Section 9.11. Const and ReadOnly Members
Section 9.12. Object Browser
Section 9.13. Time Class Case Study: Creating Class Libraries
Section 9.14. (Optional) Software Engineering Case Study: Starting to Program the Classes of the ATM System
Section 9.15. Wrap-Up
Chapter 10. Object-Oriented Programming: Inheritance
Section 10.1. Introduction
Section 10.2. Base Classes and Derived Classes
Section 10.3. Protected Members
Section 10.4. Relationship between Base Classes and Derived Classes
Section 10.5. Constructors in Derived Classes
Section 10.6. Software Engineering with Inheritance
Section 10.7. Class Object
Section 10.8. Friend Members
Section 10.9. Wrap-Up
Chapter 11. Object-Oriented Programming: Polymorphism
Section 11.1. Introduction
Section 11.2. Polymorphic Video Game
Section 11.3. Demonstrating Polymorphic Behavior
Section 11.4. Abstract Classes and Methods
Section 11.5. Case Study: Payroll System Class Hierarchy Using Polymorphism
Section 11.6. NotOverridable Methods and NotInheritable Classes
Section 11.7. Case Study: Creating and Using Interfaces
Section 11.8. (Optional) Software Engineering Case Study: Incorporating Inheritance and Polymorphism into the ATM System
Section 11.9. Wrap-Up
Chapter 12. Exception Handling
Section 12.1. Introduction
Section 12.2. Exception Handling Overview
Section 12.3. Example: Divide by Zero Without Exception Handling
Section 12.4. Example: Handling DivideByZeroExceptions and FormatExceptions
Section 12.5. .NET Exception Hierarchy
Section 12.6. Finally Block
Section 12.7. Exception Properties
Section 12.8. User-Defined Exception Classes
Section 12.9. Wrap-Up
Chapter 13. Graphical User Interface Concepts: Part I
Section 13.1. Introduction
Section 13.2. Windows Forms
Section 13.3. Event Handling
Section 13.4. Control Properties and Layout
Section 13.5. Labels, TextBoxes and Buttons
Section 13.6. GroupBoxes and Panels
Section 13.7. CheckBoxes and RadioButtons
Section 13.8. PictureBoxes
Section 13.9. ToolTips
Section 13.10. NumericUpDown Control
Section 13.11. Mouse-Event Handling
Section 13.12. Keyboard-Event Handling
Section 13.13. Wrap-Up
Chapter 14. Graphical User Interface Concepts: Part 2
Section 14.1. Introduction
Section 14.2. Menus
Section 14.3. MonthCalendar Control
Section 14.4. DateTimePicker Control
Section 14.5. LinkLabel Control
Section 14.6. ListBox Control
Section 14.7. CheckedListBox Control
Section 14.8. ComboBox Control
Section 14.9. TreeView Control
Section 14.10. ListView Control
Section 14.11. TabControl Control
Section 14.12. Multiple Document Interface (MDI) Windows
Section 14.13. Visual Inheritance
Section 14.14. User-Defined Controls
Section 14.15. Wrap-Up
Chapter 15. Multithreading
Section 15.1. Introduction
Section 15.2. Thread States: Life Cycle of a Thread
Section 15.3. Thread Priorities and Thread Scheduling
Section 15.4. Creating and Executing Threads
Section 15.5. Thread Synchronization and Class Monitor
Section 15.6. ProducerConsumer Relationship without Thread Synchronization
Section 15.7. ProducerConsumer Relationship with Thread Synchronization
Section 15.8. ProducerConsumer Relationship: Circular Buffer
Section 15.9. Multithreading with GUIs
Section 15.10. Wrap-Up
Chapter 16. Strings, Characters and Regular Expressions
Section 16.1. Introduction
Section 16.2. Fundamentals of Characters and Strings
Section 16.3. String Constructors
Section 16.4. String Indexer, Length Property and CopyTo Method
Section 16.5. Comparing Strings
Section 16.6. Locating Characters and Substrings in Strings
Section 16.7. Extracting Substrings from Strings
Section 16.8. Concatenating Strings
Section 16.9. Miscellaneous String Methods
Section 16.10. Class StringBuilder
Section 16.11. Length and Capacity Properties, EnsureCapacity Method and Indexer of Class StringBuilder
Section 16.12. Append and AppendFormat Methods of Class StringBuilder
Section 16.13. Insert, Remove and Replace Methods of Class StringBuilder
Section 16.14. Char Methods
Section 16.15. Card Shuffling and Dealing Simulation
Section 16.16. Regular Expressions and Class RegEx
Section 16.17. Wrap-Up
Chapter 17. Graphics and Multimedia
Section 17.1. Introduction
Section 17.2. Drawing Classes and the Coordinate System
Section 17.3. Graphics Contexts and Graphics Objects
Section 17.4. Color Control
Section 17.5. Font Control
Section 17.6. Drawing Lines, Rectangles and Ovals
Section 17.7. Drawing Arcs
Section 17.8. Drawing Polygons and Polylines
Section 17.9. Advanced Graphics Capabilities
Section 17.10. Introduction to Multimedia
Section 17.11. Loading, Displaying and Scaling Images
Section 17.12. Animating a Series of Images
Section 17.13. Windows Media Player
Section 17.14. Microsoft Agent
Section 17.15. Wrap-Up
Chapter 18. Files and Streams
Section 18.1. Introduction
Section 18.2. Data Hierarchy
Section 18.3. Files and Streams
Section 18.4. Classes File and Directory
Section 18.5. Creating a Sequential-Access Text File
Section 18.6. Reading Data from a Sequential-Access Text File
Section 18.7. Case Study: A Credit-Inquiry Program
Section 18.8. Serialization
Section 18.9. Creating a Sequential-Access File Using Object Serialization
Section 18.10. Reading and Deserializing Data from a Sequential-Access Text File
Section 18.11. Wrap-Up
Chapter 19. Extensible Markup Language (XML)
Section 19.1. Introduction
Section 19.2. XML Basics
Section 19.3. Structuring Data
Section 19.4. XML Namespaces
Section 19.5. Document Type Definitions (DTDs)
Section 19.6. W3C XML Schema Documents
Section 19.7. (Optional) Extensible Stylesheet Language and XSL Transformations
Section 19.8. (Optional) Document Object Model (DOM)
Section 19.9. (Optional) Schema Validation with Class XmlReader
Section 19.10. (Optional) XSLT with Class XslCompiledTransform
Section 19.11. Wrap-Up
Section 19.12. Web Resources
Chapter 20. Database, SQL and ADO.NET
Section 20.1. Introduction
Section 20.2. Relational Databases
Section 20.3. Relational Database Overview: Books Database
Section 20.4. SQL
Section 20.5. ADO.NET Object Model
Section 20.6. Programming with ADO.NET: Extracting Information from a Database
Section 20.7. Querying the Books Database
Section 20.8. Programming with ADO.NET: Address Book Case Study
Section 20.9. Using a DataSet to Read and Write XML
Section 20.10. Wrap-Up
Section 20.11. Web Resources
Chapter 21. ASP.NET 2.0, Web Forms and Web Controls
Section 21.1. Introduction
Section 21.2. Simple HTTP Transactions
Section 21.3. Multitier Application Architecture
Section 21.4. Creating and Running a Simple Web-Form Example
Section 21.5. Web Controls
Section 21.6. Session Tracking
Section 21.7. Case Study: Connecting to a Database in ASP.NET
Section 21.8. Case Study: Secure Books Database Application
Section 21.9. Wrap-Up
Section 21.10. Web Resources
Chapter 22. Web Services
Section 22.1. Introduction
Section 22.2. .NET Web Services Basics
Section 22.3. Simple Object Access Protocol (SOAP)
Section 22.4. Publishing and Consuming Web Services
Section 22.5. Session Tracking in Web Services
Section 22.6. Using Web Forms and Web Services
Section 22.7. User-Defined Types in Web Services
Section 22.8. Wrap-Up
Section 22.9. Web Resources
Chapter 23. Networking: Streams-Based Sockets and Datagrams
Section 23.1. Introduction
Section 23.2. Connection-Oriented vs. Connectionless Communication
Section 23.3. Protocols for Transporting Data
Section 23.4. Establishing a Simple TCP Server Using Stream Sockets
Section 23.5. Establishing a Simple TCP Client Using Stream Sockets
Section 23.6. ClientServer Interaction with Stream-Socket Connections
Section 23.7. Connectionless ClientServer Interaction with Datagrams
Section 23.8. ClientServer Tic-Tac-Toe Using a Multithreaded Server
Section 23.9. WebBrowser Class
Section 23.10. .NET Remoting
Section 23.11. Wrap-Up
Chapter 24. Data Structures
Section 24.1. Introduction
Section 24.2. Primitive-Type Structures
Section 24.3. Self-Referential Classes
Section 24.4. Linked Lists
Section 24.5. Stacks
Section 24.6. Queues
Section 24.7. Trees
Section 24.8. Wrap-Up
Chapter 25. Generics
Section 25.1. Introduction
Section 25.2. Motivation for Generic Methods
Section 25.3. Generic Method Implementation
Section 25.4. Type Constraints
Section 25.5. Overloading Generic Methods
Section 25.6. Generic Classes
Section 25.7. Notes on Generics and Inheritance
Section 25.8. Wrap-Up
Chapter 26. Collections
Section 26.1. Introduction
Section 26.2. Collections Overview
Section 26.3. Class Array and Enumerators
Section 26.4. Non-Generic Collections
Section 26.5. Generic Collections
Section 26.6. Synchronized Collections
Section 26.7. Wrap-Up
Appendix A. Operator Precedence Chart
Appendix B. Number Systems
Section B.1. Introduction
Section B.2. Abbreviating Binary Numbers as Octal and Hexadecimal Numbers
Section B.3. Converting Octal and Hexadecimal Numbers to Binary Numbers
Section B.4. Converting from Binary, Octal or Hexadecimal to Decimal
Section B.5. Converting from Decimal to Binary, Octal or Hexadecimal
Section B.6. Negative Binary Numbers: Two s Complement Notation
Appendix C. Using the Visual Studio 2005 Debugger
Section C.1. Introduction
Section C.2. Breakpoints and the Continue Command
Section C.3. The Locals and Watch Windows
Section C.4. Controlling Execution Using the Step Into, Step Over, Step Out and Continue Commands
Section C.5. Other Features
Section C.6. Wrap-Up
Appendix D. ASCII Character Set
Appendix E. Unicode
Section E.1. Introduction
Section E.2. Unicode Transformation Formats
Section E.3. Characters and Glyphs
Section E.4. AdvantagesDisadvantages of Unicode
Section E.5. Unicode Consortium s Web Site
Section E.6. Using Unicode
Section E.7. Character Ranges
Appendix F. Introduction to XHTML: Part 1
Section F.1. Introduction
Section F.2. Editing XHTML
Section F.3. First XHTML Example
Section F.4. W3C XHTML Validation Service
Section F.5. Headers
Section F.6. Linking
Section F.7. Images
Section F.8. Special Characters and More Line Breaks
Section F.9. Unordered Lists
Section F.10. Nested and Ordered Lists
Section F.11. Web Resources
Appendix G. Introduction to XHTML: Part 2
Section G.1. Introduction
Section G.2. Basic XHTML Tables
Section G.3. Intermediate XHTML Tables and Formatting
Section G.4. Basic XHTML Forms
Section G.5. More Complex XHTML Forms
Section G.6. Internal Linking
Section G.7. Creating and Using Image Maps
Section G.8. meta Elements
Section G.9. frameset Element
Section G.10. Nested framesets
Section G.11. Web Resources
Appendix H. XHTML Special Characters
Appendix I. XHTML Colors
Appendix J. ATM Case Study Code
Section J.1. ATM Case Study Implementation
Section J.2. Class ATM
Section J.3. Class Screen
Section J.4. Class Keypad
Section J.5. Class CashDispenser
Section J.6. Class DepositSlot
Section J.7. Class Account
Section J.8. Class BankDatabase
Section J.9. Class Transaction
Section J.10. Class BalanceInquiry
Section J.11. Class Withdrawal
Section J.12. Class Deposit
Section J.13. Module ATMCaseStudy
Section J.14. Wrap-Up
Appendix K. UML 2: Additional Diagram Types
Section K.1. Introduction
Section K.2. Additional Diagram Types
Appendix L. Primitive Types
Additional Primitive Type Information
CD-ROM Warranty
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Visual Basic 2005 for Programmers (2nd Edition)
ISBN: 013225140X
EAN: 2147483647
Year: 2004
Pages: 435
Authors:
Harvey M. Deitel
,
Paul J. Deitel
BUY ON AMAZON
VBScript Programmers Reference
Client-Side Web Scripting
Appendix B Variable Naming Convention
Appendix C Coding Convention
Appendix D Visual Basic Constants Supported in VBScript
Appendix E VBScript Error Codes and the Err Object
Image Processing with LabVIEW and IMAQ Vision
Charge-Coupled Devices
Video Standards
Morphology Functions
Pixel Value Analysis
Pattern Matching
The Complete Cisco VPN Configuration Guide
VPN Technologies
Concentrator Management
Chassis Redundancy
Overview of the 3002 Hardware Client
Company Profile
Cisco Voice Gateways and Gatekeepers
Case Study: Configuring an MGCP Gateway
Allowing H.323 to SIP Connections
Transcoding for CallManager Express
IP-to-IP Gateway Overview
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
DELETE
The New PostgreSQL C++ APIlibpqxx
PHP Architecture Overview
Client 4An Interactive Query Processor
Internationalization and Localization
Microsoft VBScript Professional Projects
Errors, Constants, and Variables
VBScript and the WSH
Creating Administrator Accounts
Developing Script Log Analyzers
Collecting Remote Summary Reports
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