Well, we've covered a massive number of objects. Some were pretty complex and required a lot of explanation, whereas others were self-explanatory. We've used some of the objects before, and this chapter's game used several new ones.
You now know most of the basics of ActionScript. There are some important topics we have yet to talk about, such as timing, inheritance, and so on. However, at this point, you are really only confined by the limits of your imagination . You have the tools to make almost any type of game you can dream up.