Conclusion


Well, we've covered a massive number of objects. Some were pretty complex and required a lot of explanation, whereas others were self-explanatory. We've used some of the objects before, and this chapter's game used several new ones.

You now know most of the basics of ActionScript. There are some important topics we have yet to talk about, such as timing, inheritance, and so on. However, at this point, you are really only confined by the limits of your imagination . You have the tools to make almost any type of game you can dream up.




Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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