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Threading is a difficult concept to get a handle on (no pun intended). I know many hardened veterans of the game industry who still shudder with fear whenever they hear threading mentioned. If you manage everything intelligently and don't go overboard with threading, you shouldn't have much of a problem.

Now you're ready to tackle the Socket Library that I'm going to use for this book. Good luck with the next chapter!

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MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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