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Maya 4.5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2006
Pages: 198
Authors:
Jim Lammers
,
Lee Gooding
BUY ON AMAZON
Maya 5 Fundamentals
Table of Contents
Copyright
About the Authors
About the Technical Reviewers
Acknowledgments
Individual Acknowledgments, Garry Lewis
Individual Acknowledgments, Jim Lammers
Tell Us What You Think
Introduction
A Brief History of How Maya Came to Be
What Is Maya?
Who Should Read This Book?
How This Book Is Organized
Conventions Used in This Book
Movies on the CD-ROM: How to Play Them and Use Them
Maya and Hardware
About Maya Personal Learning Edition (PLE)
Maya Complete Versus Maya Unlimited: What More Would You Get?
Help Within Maya
This Book s Web Site and Author Contact Information
A Last Note
Part I: A Quick-Start Guide to Maya
Chapter 1. Pre-Maya: A Primer
In This Chapter
Color Basics
Image Composition
Lighting 101
Cameras and Perspective
Computer Graphics Primer
Going Further
Summary
Chapter 2. A Tour of Maya
In This Chapter
Maya Overview
The Maya Interface
The Hotbox
Summary
Chapter 3. Maya Interaction
In This Chapter
Creating Objects
Selecting Objects
Transforming Objects
Duplicating Objects
Deleting Objects
Pivot Points
Temporary Snapping
Hierarchy
Displaying Objects
Summary
Chapter 4. Diving In: Your First Animation
In This Chapter
Starting a New Project
Creating Scene Elements for Your Project
Summary
Part II: Maya Basics
Chapter 5. Modeling with Polygons
In This Chapter
Customizing the Interface and Loading Hotkeys
Sculpting with Polygons
Building a Lobby Entrance Interior
Summary
Chapter 6. Polygon Character and Subdivision Surfaces Modeling
In This Chapter
Modeling a Human Head
Summary
Chapter 7. More Subdivision Surfaces Modeling
In This Chapter
Summary
Chapter 8. Modeling with NURBS
In This Chapter
What Are NURBS?
Summary
Chapter 9. Materials
In This Chapter
Materials Overview
A Tour of Hypershade
Basic Material Types
Material Settings
Adding Basic Materials to Your Office Lobby
Texture Mapping
3D Paint: Interactive Texturing
Bump Mapping
Summary
Chapter 10. Lighting
In This Chapter
Why Is Lighting Important?
Available Light Types in Maya
Shadows in Maya
Common Light Attributes
Summary
Chapter 11. Animation Basics
In This Chapter
The Animation Tools and Interface
Types of Animation
Using the Graph Editor
Playblasting Your Animation
Summary
Chapter 12. Character Animation
In This Chapter
What Is Character Animation?
Creating Skeletons
Inverse Kinematics
Skinning
Animating Your Character
Building Repetitive Motion with Trax
Blend Shape Animation
Summary
Chapter 13. Cameras and Rendering
In This Chapter
Cameras
Previewing with Playblast
Rendering an Animation
Part III: Going Further with Maya
Chapter 14. Paint Effects
In This Chapter
Paint Effects Overview
Working with Strokes
Summary
Chapter 15. Particle Systems and Dynamics
In This Chapter
Rigid-Body Dynamics
Particles
Soft-Body Dynamics
Summary
Chapter 16. Your Next Steps: Efficiency and Artistry
In This Chapter
Why Is It Taking So Long to Render?
Batch Rendering in Maya
Workflow Enhancements
Compositing
Installing Third-Party Plug-Ins, Materials, and Scripts
Creating Your Own Material Libraries
Parting Thoughts
On Techniques
On Starting a Career in Animation
Summary
Part IV: Appendixes
Appendix A. Maya Headstart for max Users
Differences in Viewport Navigation
Differences in the Control Interface
Differences in Viewport Mode and Layout
Differences in Working with Objects
Differences in Creating and Editing Models
Differences in Scene Organization
Differences in Modeling Aids
Differences in Lighting
Differences in Materials
Differences in Creating Animation
Differences in Previewing and Rendering
Post Effects
Environmental Effects
Scripting
Particles and Dynamics
ImportExport from Maya to max
Appendix B. Maya Headstart for LightWave Users
Global Differences
Differences in Viewport Navigation
Differences in the Control Interface
Differences in Creating and Editing Models
Differences in Lighting
Differences in Materials
Differences in Creating Animation
Differences in Previewing and Rendering
Post Effects
ImportExport from LightWave to Maya
Colophon
Book Images
Artist Renderings
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_Q
index_R
index_S
index_T
index_U
index_V
index_W
index_X
index_Y
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2006
Pages: 198
Authors:
Jim Lammers
,
Lee Gooding
BUY ON AMAZON
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Risk Assessment Best Practices
Scoping the Project
Who Are the Attackers?
A Brief History of Security Tools
Level II Assessment Forms
Cisco Voice Gateways and Gatekeepers
Case Study: Configuring an H.323 Gateway
Description of SIP
Case Study: Implementing a Cisco Voice Gateway at the Shanghai Office
Number Expansion
Review Questions
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
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Installing PostgreSQL
Point-in-time Recovery
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 22. Digging to China
Hack 52. Show Your Waypoints on Aerial Photos with Terrabrowser
Hack 77. Become a GRASS Ninja
Hack 97. Set Up an OpenGuide for Your Hometown
Hack 100. Map Imaginary Places
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Friends of a Class
Generics and Containers
QMetaObject: The MetaObject Pattern
Pointer Pathology
Introduction to Arrays
.NET System Management Services
Querying WMI
Handling WMI Events
Instrumenting .NET Applications with WMI
The WMI Schema
WMI Security
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