index_T

 

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tablets  2nd 
tangency
    description of 
Targa format 
target market for Maya 
target objects
    Blend Shapes deformer and 
tearing off menu items 
tearing off panels and menus 
technical directors 
Techsmith
    Camtasia 
temporary snapping 
tessellation level 
testing
    menu items 
texture  [See also interactive texturing]
texture mapping 
textures
    placing in viewports
        max vs. Maya 
    showing
        max vs. Maya 
texturing
    fish
        eye material, creating 
        fishbody material, applying 
        fishbody material, importing 
        test material, creating 
    ocean
        water material, creating  2nd 
thinking in layers 
Thompson Digital Images 
three-button mouse 
three-point lighting approach  2nd 
TIFF format 
TIFF16 format 
Time Slider
    overview of  2nd 
toggle buttons 
toggling
    window to full-screen size 
Tool Box
    description of 
    lasso select icon 
    Quick Layout buttons 
    transforming objects and 
Tool Settings dialog box
    Degrees of Freedom control 
    overview of 
tools
    Birail  2nd 
        creating patches with 
    Global Stitch 
    Lattice 
    Stitch 
        reinitializing 
TOPAS (AT&T) 
track control
    overview of 
Track View (max) 
tracking
    description of 
transform
    definition of 
    description of 
transform buttons 
transform nodes  2nd 
transforming
    multiple objects 
    objects
        move snapping 
        Move tool  2nd 
        overview of  2nd  3rd 
        Rotate tool 
        rotation snapping 
        Scale tool 
transforming objects
    max vs. Maya 
transforms
    description of 
translating
    between Lightwave and Maya 
    between max and Maya 
Translucence attribute (Attribute Editor) 
Translucence map channel 
Trax feature
    clips and 
    facial poses and 
    overview of  2nd 
    walking cycle  2nd  3rd  4th 
tree metaphor 
trenchcoat
    back collar 
    back panels 
    building surfaces of  2nd  3rd  4th  5th 
    detailing using extruded curves  2nd  3rd  4th  5th 
    finishing surface patches  2nd  3rd 
    front collar  2nd 
    primitives as patches  2nd 
    sleeve shape  2nd 
    stitching NURBS surfaces  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    top of collar 
troubleshooting
    slow renders
        antialiasing quality 
        camera effects 
        material types 
        motion blur 
        object attributes 
        overview of 
        raytraced shadows 
        raytracing 
        resolution 
truecolor file format 
truecolor formats 
tumbling
    description of 
    orthogonal views 
    overview of 
tuning parameters visually 
turning off
    CV selection mode (F8) 
    Fast Interaction option 
tutorials
    beach
        lighting, creating 
    beach, creating  2nd  3rd 
    binding characters to skeletons  2nd  3rd  4th 
    camera
        adding to beach scene 
        animating  2nd 
        beach scene lighting and 
    cartoon-like render, setting up  2nd  3rd 
    creating, selecting, transforming, and duplicating  2nd  3rd  4th  5th  6th  7th  8th 
    facial expression with Blend Shapes deformer  2nd  3rd  4th  5th  6th 
    fish
        animating  2nd  3rd  4th  5th  6th  7th 
        creating 
        eye material, creating 
        eyes, adding 
        fin, positioning 
        fin, tapering  2nd  3rd 
        fishbody material;applying 
        fishbody material;importing 
        mouth opening  2nd  3rd  4th 
        positioning 
        resizing 
        test material, creating 
    hotkeys, setting  2nd  3rd 
    human head
        cheek, creating  2nd  3rd  4th  5th 
        chin, creating 
        converting to Subdivision Surfaces  2nd  3rd  4th  5th  6th  7th 
        creasing eye fold  2nd 
        ear, attaching  2nd  3rd  4th 
        ear, building  2nd  3rd  4th  5th  6th 
        ear, refining  2nd  3rd  4th 
        eyes, creating  2nd  3rd  4th  5th  6th 
        face, combining parts of  2nd  3rd 
        face, creating 
        face, mirroring  2nd  3rd 
        fast-response smoothed version of  2nd  3rd  4th  5th  6th  7th 
        finishing  2nd  3rd  4th  5th  6th  7th 
        forehead, creating  2nd 
        image planes, setting up  2nd  3rd  4th 
        mouth, creating  2nd  3rd  4th  5th 
        mouth, refining 
        neck, creating  2nd 
        neck, finishing  2nd 
        nose, refining  2nd  3rd  4th  5th  6th  7th 
        nose, roughing in  2nd  3rd  4th  5th  6th 
        nostrils, creating 
        testing mesh for 
    Image based lighting  2nd  3rd  4th  5th 
    interacting with Maya  2nd  3rd  4th  5th  6th 
    interactive texturing  2nd  3rd  4th 
    Inverse Kinematics, setting up  2nd  3rd  4th  5th  6th  7th  8th 
    marking menu, building  2nd  3rd  4th  5th  6th 
    ocean
        animating  2nd  3rd 
        fish, moving through  2nd 
        lighting, creating  2nd 
        water material, creating  2nd 
    ocean, creating  2nd 
    Paint Effects
        plants, creating  2nd  3rd 
    Paint Effects, learning  2nd  3rd  4th  5th  6th 
    Shelf and hotkey items  2nd  3rd  4th  5th  6th 
    skeleton, adding  2nd  3rd  4th  5th  6th  7th 
    Trax feature for walking cycle  2nd  3rd  4th 
    trenchcoat
        back collar 
        back panels 
        building surfaces of  2nd  3rd  4th  5th 
        detailing using extruded curves  2nd  3rd  4th  5th 
        finishing surface patches  2nd  3rd 
        front collar  2nd 
        primitives as patches  2nd 
        sleeve shape  2nd 
        stitching NURBS surfaces  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        top of collar 
    walking cycle  2nd  3rd  4th  5th  6th  7th 
tutorialss
    beach
        creating 
two shots 

 


Maya 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2006
Pages: 198

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