[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] tablets 2nd tangency description of Targa format target market for Maya target objects Blend Shapes deformer and tearing off menu items tearing off panels and menus technical directors Techsmith Camtasia temporary snapping tessellation level testing menu items texture [See also interactive texturing] texture mapping textures placing in viewports max vs. Maya showing max vs. Maya texturing fish eye material, creating fishbody material, applying fishbody material, importing test material, creating ocean water material, creating 2nd thinking in layers Thompson Digital Images three-button mouse three-point lighting approach 2nd TIFF format TIFF16 format Time Slider overview of 2nd toggle buttons toggling window to full-screen size Tool Box description of lasso select icon Quick Layout buttons transforming objects and Tool Settings dialog box Degrees of Freedom control overview of tools Birail 2nd creating patches with Global Stitch Lattice Stitch reinitializing TOPAS (AT&T) track control overview of Track View (max) tracking description of transform definition of description of transform buttons transform nodes 2nd transforming multiple objects objects move snapping Move tool 2nd overview of 2nd 3rd Rotate tool rotation snapping Scale tool transforming objects max vs. Maya transforms description of translating between Lightwave and Maya between max and Maya Translucence attribute (Attribute Editor) Translucence map channel Trax feature clips and facial poses and overview of 2nd walking cycle 2nd 3rd 4th tree metaphor trenchcoat back collar back panels building surfaces of 2nd 3rd 4th 5th detailing using extruded curves 2nd 3rd 4th 5th finishing surface patches 2nd 3rd front collar 2nd primitives as patches 2nd sleeve shape 2nd stitching NURBS surfaces 2nd 3rd 4th 5th 6th 7th 8th 9th 10th top of collar troubleshooting slow renders antialiasing quality camera effects material types motion blur object attributes overview of raytraced shadows raytracing resolution truecolor file format truecolor formats tumbling description of orthogonal views overview of tuning parameters visually turning off CV selection mode (F8) Fast Interaction option tutorials beach lighting, creating beach, creating 2nd 3rd binding characters to skeletons 2nd 3rd 4th camera adding to beach scene animating 2nd beach scene lighting and cartoon-like render, setting up 2nd 3rd creating, selecting, transforming, and duplicating 2nd 3rd 4th 5th 6th 7th 8th facial expression with Blend Shapes deformer 2nd 3rd 4th 5th 6th fish animating 2nd 3rd 4th 5th 6th 7th creating eye material, creating eyes, adding fin, positioning fin, tapering 2nd 3rd fishbody material;applying fishbody material;importing mouth opening 2nd 3rd 4th positioning resizing test material, creating hotkeys, setting 2nd 3rd human head cheek, creating 2nd 3rd 4th 5th chin, creating converting to Subdivision Surfaces 2nd 3rd 4th 5th 6th 7th creasing eye fold 2nd ear, attaching 2nd 3rd 4th ear, building 2nd 3rd 4th 5th 6th ear, refining 2nd 3rd 4th eyes, creating 2nd 3rd 4th 5th 6th face, combining parts of 2nd 3rd face, creating face, mirroring 2nd 3rd fast-response smoothed version of 2nd 3rd 4th 5th 6th 7th finishing 2nd 3rd 4th 5th 6th 7th forehead, creating 2nd image planes, setting up 2nd 3rd 4th mouth, creating 2nd 3rd 4th 5th mouth, refining neck, creating 2nd neck, finishing 2nd nose, refining 2nd 3rd 4th 5th 6th 7th nose, roughing in 2nd 3rd 4th 5th 6th nostrils, creating testing mesh for Image based lighting 2nd 3rd 4th 5th interacting with Maya 2nd 3rd 4th 5th 6th interactive texturing 2nd 3rd 4th Inverse Kinematics, setting up 2nd 3rd 4th 5th 6th 7th 8th marking menu, building 2nd 3rd 4th 5th 6th ocean animating 2nd 3rd fish, moving through 2nd lighting, creating 2nd water material, creating 2nd ocean, creating 2nd Paint Effects plants, creating 2nd 3rd Paint Effects, learning 2nd 3rd 4th 5th 6th Shelf and hotkey items 2nd 3rd 4th 5th 6th skeleton, adding 2nd 3rd 4th 5th 6th 7th Trax feature for walking cycle 2nd 3rd 4th trenchcoat back collar back panels building surfaces of 2nd 3rd 4th 5th detailing using extruded curves 2nd 3rd 4th 5th finishing surface patches 2nd 3rd front collar 2nd primitives as patches 2nd sleeve shape 2nd stitching NURBS surfaces 2nd 3rd 4th 5th 6th 7th 8th 9th 10th top of collar walking cycle 2nd 3rd 4th 5th 6th 7th tutorialss beach creating two shots |