index_H

 

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hand position while working 
hardware
    3D video cards  2nd  3rd  4th 
    minimum requirements  2nd  3rd 
    overview of 
    system recommendations  2nd  3rd 
    tablets  2nd 
    three-button mouse 
Hardware Texture mode (panel menus) 
HDRI (High Dynamic Range Imaging)  2nd  3rd  4th  5th  6th 
head.  [See human head]
Help Line
    overview of 
help system 
hiding
    objects
        max vs. Maya 
    objects from view and from editing 
hierarchies
    description of 
hierarchy
    definition of 
    overview of 
    parenting and unparenting 
    parenting compared to grouping 
    parents and children in 
Hierarchy Selection mode 
High Dynamic Range Imaging (HDRI)  2nd  3rd  4th  5th  6th 
Highlight Selection Mode button 
history
    Undo operation and 
History command (Edit menu) 
hood reflections from out-of-control car 
Hotbox
    displaying options  2nd  3rd 
    overview of  2nd  3rd 
    Quad menu (3ds max) compared to 
    spacebar and 
Hotbox menu
    Cleanup command 
    Detach command 
    Go to Bind Pose command 
Hotbox menu commands
    3D Paint Tool 
    Bevel 
    Birail 2 Tool 
    Combine 
    Create Polygon Tool 
    CV Curve Tool 
    Cylinder 
    Duplicate 
    Extrude Face 
    Freeze Transformation 
    Full Crease Edge/Vertex 
    Make Paintable 
    Merge Vertex 
    Merge Vertices 
    Partial Crease Edge/Vertex 
    Rebuild Surfaces 
    Smooth Proxy  2nd 
    Split Polygon 
    Split Polygon Tool 
    Stitch Edges Tool 
    Subdivide 
Hotkey Editor
    accessing marking menus from 
    displaying marking menu commands in 
    opening 
hotkeys
    adding or reassigning 
    Alt+g (Graph Editor) 
    Alt+mouse button (change view) 
    case sensitivity of 
    configuring 
    creating in Hotkey Editor 
    Ctrl+d (Duplicate) 
    Ctrl+Z (Undo) 
    e (Rotate tool) 
    editing  2nd 
    list of  2nd  3rd  4th  5th  6th  7th 
    modes 
    p (Parent) 
    r (Scale tool) 
    setting  2nd  3rd 
    setting new 
    Shift+O (Outliner) 
    Shift+P (Unparent) 
    snapping 
    w (Move tool) 
Hotkeys command (Window menu) 
HSV mode 
hue of colors 
human head
    converting to Subdivision Surfaces  2nd  3rd  4th  5th  6th  7th 
    creasing eyefold  2nd 
    ear
        attaching  2nd  3rd  4th 
        building  2nd  3rd  4th  5th  6th 
        refining  2nd  3rd  4th 
    face
        combining parts of  2nd  3rd 
        mirroring  2nd  3rd 
    fast-response smoothed version of  2nd  3rd  4th  5th  6th  7th 
    modeling
        cheek, creating  2nd  3rd  4th  5th 
        chin, creating 
        eyes, creating  2nd  3rd  4th  5th  6th 
        face, creating 
        finishing  2nd  3rd  4th  5th  6th  7th 
        forehead, creating  2nd 
        image planes, setting up  2nd  3rd  4th 
        mouth, creating  2nd  3rd  4th  5th 
        neck, creating  2nd 
        neck, finishing  2nd 
        nose, roughing in  2nd  3rd  4th  5th  6th 
        nostrils, creating 
        overview of  2nd 
    mouth
        refining 
    nose
        refining  2nd  3rd  4th  5th  6th  7th 
    testing mesh for 
Hypergraph view
    overview of 
Hypershade
    installing shaders 
    material libraries and 
    overview of 
Hypershade command (Window menu) 
Hypershnade
    premade shaders 

 


Maya 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2006
Pages: 198

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