[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] Lambert command (Materials menu) laser scanners laser sintering lasso selecting Last Selected Tool button lattice skinning 2nd Lattice tool layers background materials and alpha channels 2nd compositing and 2nd 3rd 4th description of Lightwave vs. Maya max vs. Maya render thinking in Layers dialog box overview of Reference mode Layouts option (panel menus) learning new techniques leaves overview of legs, adding Inverse Kinematics to 2nd 3rd Lens Flare effect level of detail, changing NURBS display of light linking max vs. Maya LightFog material type lighting [See also ambient light] beach scene camera and caustics for underwater scene, creating 2nd default, for rendering falloff Image based 2nd 3rd 4th 5th Lightwave vs. Maya max vs. Maya 2nd 3rd overview of simulating natural sunlight for beach scene, creating three-point approach 2nd Lighting menu (panel menus) lights creating max vs. Maya Lightwave (NewTek) animation 2nd control interface 2nd global differences from Maya 2nd 3rd lighting materials 2nd 3rd modeling overview of post effects 2nd previewing rendering 2nd 3rd viewport navigation line art line of action Linux minimum requirements List Hotkeys dialog box Live module (Unlimited) LMB (left mouse button) overview of 2nd local mode for transforms Lock Selection button lossy compression |