[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] sand, painting shape of 2nd 3rd saturation of colors Saved Layouts option (panel menus) saving views scalability Scale tool overview of r hotkey scaling equal rows of vertices away from each other keys in Graph Editor scanners scene elements Create menu and description of scene motion scene organization max vs. Maya 2nd 3rd 4th 5th schematic view max vs. Maya screen grabs hardware renderer, Playblast, and Script Editor clearing display command feedback log Echo All Commands setting highlighting commands in MELscript and opening scripting max vs. Maya scrubbing Sculpt Surfaces Tool dialog box seams and NURBS modeling secondary colors Select All by Type command (Edit menu) Select by Object Type-Rendering mask Select Contiguous Edges Options dialog box Max 2D Angle setting Select Invert command (Edit menu) selecting edgeloop group members isoparms max vs. Maya multiple objects objects adding and subtracting selections 2nd lasso selecting marquee selecting Outliner and overview of Quick Select Sets selection mask buttons wildcards and 2nd wireframes pick-walking method of Selection by Name mode (Numeric Input tool) Selection Constraints dialog box Grow Selection Region button selection filters max vs. Maya selection mask buttons selection masks semicolons in command names sense of scale sets naming setting hotkeys 2nd 3rd playback options setting new hotkeys SGI. [See Silicon Graphics, Inc. (SGI)] Shade Options command (Shading menu) shaded mode overview of Shaded mode selecting objects in shaders installing Shading menu Interactive Shading command Shade Options command Shading menu (panel menus) Shading panel menu 2nd shadows creating max vs. Maya shape nodes 2nd shearing description of Shelf creating description of shelf description of Shelf dragging selected script to dropping items on Shift key (select and deselect objects) Shift+click (reverse object selection) Shift+Ctrl+click (select objects) Shift+O hotkey (Outliner) Shift+P hotkey (Unparent) shortcuts Alt+1 (resize movie player) Ctrl+a (Attribute Editor) Ctrl+Alt (zoom) Ctrl+c (copy) Ctrl+click (deselect objects) Ctrl+d (duplicate) Ctrl+q (lasso select) Ctrl+v (paste) F1 (help) F8 (Object mode and Component mode toggle) Shift key (select and deselect objects) Shift+click (reverse object selection) Shift+Ctrl+click (select objects) shortcuts. [See hotkeys] Show Manipulator Tool button Show menu (panel menus) Shrek (movie) Silicon Graphics, Inc. (SGI) 2nd 3rd simulating frosted glass effect Single Chain IK type sizing manipulator handles skeleton description of skeletons [See also Inverse Kinematics (IK)]2nd [See also skinning] binding characters to 2nd 3rd 4th creating 2nd 3rd 4th 5th 6th 7th 8th handles and control objects, adding 2nd 3rd 4th 5th 6th 7th 8th skinning binding characters to skeletons 2nd 3rd 4th description of 2nd types of 2nd slave machines and batch rendering Smooth Proxy command (Hotbox menu) 2nd Smooth Proxy mode description of Smooth Proxy operation Smooth Proxy option head fast-response smoothed version of 2nd 3rd 4th 5th 6th 7th overview of Smooth Proxy Options dialog box smooth skinning 2nd Smooth tool using smoothing polygons snapping max vs. Maya temporary soft body dynamics water undulation using 2nd 3rd SoftImage 2nd solvers and Inverse Kinematics Solvers menu commands Enable spacebar functions of Spans UV display (Attribute Editor) spinners max vs. Maya spinning. [See tumbling] Spline IK type splines [See also NURBS (Non-Uniform Rational B-Splines) modeling] max vs. Maya planning ahead to place Split Polygon command (Hotbox menu) Split Polygon tool fixing crease above nose on human head forehead, creating nose, creating snapping with Split Polygon Tool command (Hotbox menu) splitting polygons Spot lights Scale tool and standalone renderer 2nd starting new projects naming and specifying default directory Status Line description of Numeric Input tool 2nd overview of 2nd 3rd 4th 5th 6th 7th stereo lithography Stitch Edges Tool command (Hotbox menu) Stitch tool reinitializing stitching NURBS surfaces 2nd 3rd 4th 5th 6th 7th 8th 9th 10th stopping playback stroke pressure Studio Tools (Alias|Wavefront stylus devices Subdivide command (Hotbox menu) subdividing polygon faces Subdivision Surface converting object to Subdivision Surfaces activating polygon proxy of subdivision surfaces description of Subdivision Surfaces description of Subdivision Surfaces (SubDs) converting meshes to converting NURBS objects to editing 2nd 3rd 4th 5th 6th 7th turning off Subdivision Surfaces modeling overview of 2nd SubDs. [See Subdivision Surfaces] subobject manipulation subtracting selections 2nd subtractive colors sunlight creating surface normal description of surfaces rendering time and Surfaces functions Sutherland, Ivan symmetry, maintaining system recommendations 2nd 3rd system requirements 2nd 3rd |