index_S

 

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sand, painting shape of  2nd  3rd 
saturation of colors 
Saved Layouts option (panel menus) 
saving
    views 
scalability 
Scale tool 
    overview of 
    r hotkey 
scaling
    equal rows of vertices away from each other 
    keys in Graph Editor 
scanners 
scene elements
    Create menu and 
    description of 
scene motion 
scene organization
    max vs. Maya  2nd  3rd  4th  5th 
schematic view
    max vs. Maya 
screen grabs
    hardware renderer, Playblast, and 
Script Editor
    clearing display 
    command feedback log 
    Echo All Commands setting 
    highlighting commands in 
    MELscript and 
    opening 
scripting
    max vs. Maya 
scrubbing 
Sculpt Surfaces Tool dialog box 
seams and NURBS modeling 
secondary colors 
Select All by Type command (Edit menu) 
Select by Object Type-Rendering mask 
Select Contiguous Edges Options dialog box
    Max 2D Angle setting 
Select Invert command (Edit menu) 
selecting
    edgeloop 
    group members 
    isoparms 
    max vs. Maya 
    multiple objects 
    objects
        adding and subtracting selections  2nd 
        lasso selecting 
        marquee selecting 
        Outliner and 
        overview of 
        Quick Select Sets 
        selection mask buttons 
        wildcards and  2nd 
        wireframes 
    pick-walking method of 
Selection by Name mode (Numeric Input tool) 
Selection Constraints dialog box
    Grow Selection Region button 
selection filters
    max vs. Maya 
selection mask buttons 
selection masks 
semicolons in command names 
sense of scale 
sets
    naming 
setting
    hotkeys  2nd  3rd 
    playback options 
setting new hotkeys 
SGI.  [See Silicon Graphics, Inc. (SGI)]
Shade Options command (Shading menu) 
shaded mode
    overview of 
Shaded mode
    selecting objects in 
shaders 
    installing 
Shading menu
    Interactive Shading command 
    Shade Options command 
Shading menu (panel menus) 
Shading panel menu  2nd 
shadows
    creating
        max vs. Maya 
shape nodes  2nd 
shearing
    description of 
Shelf
    creating 
    description of 
shelf
    description of 
Shelf
    dragging selected script to 
    dropping items on 
Shift key (select and deselect objects) 
Shift+click (reverse object selection) 
Shift+Ctrl+click (select objects) 
Shift+O hotkey (Outliner) 
Shift+P hotkey (Unparent) 
shortcuts
    Alt+1 (resize movie player) 
    Ctrl+a (Attribute Editor) 
    Ctrl+Alt (zoom) 
    Ctrl+c (copy) 
    Ctrl+click (deselect objects) 
    Ctrl+d (duplicate) 
    Ctrl+q (lasso select) 
    Ctrl+v (paste) 
    F1 (help) 
    F8 (Object mode and Component mode toggle) 
    Shift key (select and deselect objects) 
    Shift+click (reverse object selection) 
    Shift+Ctrl+click (select objects) 
shortcuts.  [See hotkeys]
Show Manipulator Tool button 
Show menu (panel menus) 
Shrek (movie) 
Silicon Graphics, Inc. (SGI)  2nd  3rd 
simulating
    frosted glass effect 
Single Chain IK type 
sizing
    manipulator handles 
skeleton
    description of 
skeletons  [See also Inverse Kinematics (IK)]2nd  [See also skinning]
    binding characters to  2nd  3rd  4th 
    creating  2nd  3rd  4th  5th  6th  7th  8th 
    handles and control objects, adding  2nd  3rd  4th  5th  6th  7th  8th 
skinning
    binding characters to skeletons  2nd  3rd  4th 
    description of  2nd 
    types of  2nd 
slave machines and batch rendering 
Smooth Proxy command (Hotbox menu)  2nd 
Smooth Proxy mode
    description of 
Smooth Proxy operation 
Smooth Proxy option
    head
        fast-response smoothed version of  2nd  3rd  4th  5th  6th  7th 
    overview of 
Smooth Proxy Options dialog box 
smooth skinning  2nd 
Smooth tool 
    using 
smoothing polygons 
snapping 
    max vs. Maya 
    temporary 
soft body dynamics
    water undulation using  2nd  3rd 
SoftImage  2nd 
solvers and Inverse Kinematics 
Solvers menu commands
    Enable 
spacebar
    functions of 
Spans UV display (Attribute Editor) 
spinners
    max vs. Maya 
spinning.  [See tumbling]
Spline IK type 
splines  [See also NURBS (Non-Uniform Rational B-Splines) modeling]
    max vs. Maya 
    planning ahead to place 
Split Polygon command (Hotbox menu) 
Split Polygon tool
    fixing crease above nose on human head 
    forehead, creating 
    nose, creating 
    snapping with 
Split Polygon Tool command (Hotbox menu) 
splitting
    polygons 
Spot lights
    Scale tool and 
standalone renderer  2nd 
starting new projects
    naming and specifying default directory 
Status Line
    description of 
    Numeric Input tool  2nd 
    overview of  2nd  3rd  4th  5th  6th  7th 
stereo lithography 
Stitch Edges Tool command (Hotbox menu) 
Stitch tool 
    reinitializing 
stitching NURBS surfaces  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
stopping
    playback 
stroke pressure 
Studio Tools (Alias|Wavefront 
stylus devices 
Subdivide command (Hotbox menu) 
subdividing polygon faces 
Subdivision Surface
    converting object to 
Subdivision Surfaces
    activating polygon proxy of 
subdivision surfaces
    description of 
Subdivision Surfaces
    description of 
Subdivision Surfaces (SubDs)
    converting meshes to 
    converting NURBS objects to 
    editing  2nd  3rd  4th  5th  6th  7th 
    turning off 
Subdivision Surfaces modeling
    overview of  2nd 
SubDs.  [See Subdivision Surfaces]
subobject manipulation 
subtracting selections  2nd 
subtractive colors 
sunlight
    creating 
surface normal
    description of 
surfaces
    rendering time and 
Surfaces functions 
Sutherland, Ivan 
symmetry, maintaining 
system recommendations  2nd  3rd 
system requirements  2nd  3rd 

 


Maya 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2006
Pages: 198

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