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Game Testing All in One (Game Development Series)
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Table of Contents
BackCover
Game Testing All in One
Introduction
Who Should Read this Book?
Using this Book
Part I: About Game Testing
Chapter 1: Two Rules of Game Testing
Trust No One
Give and Take
The Rest of the Story
Summary
Exercises
Chapter 2: Being a Game Tester
Identifying Bugs
Amplifying Problems
Notifying the Team
Testify to Others
Verify the Fix
Summary
Exercises
Chapter 3: Why Testing is Important
Who Cares?
Defect Typing
Summary
Exercises
Part II: Making Games
Chapter 4: The Game Team
The Test Team
The Art Team
The Sound Team
Other Technical Roles
Organizing the Teams
Summary
Exercises
Chapter 5: The Game Production Cycle
Concept Development
Preproduction (Proof of Concept)
Development
Alpha
Beta
Code Freeze
Release to Manufacture
Patches
Upgrades
Summary
Exercises
Part III: Testing Fundamentals
Chapter 6: Software Quality
Game Quality Appraisal
Game Standards
Game Quality Measurements
Quality Plans
Summary
Exercises
Chapter 7: Test Phases
Pre-Production
Test Kickoffs
Alpha
Beta
Gold Testing
Release Certification
Post-Release Testing
Summary
Exercises
Chapter 8: The Test Process
White Box Testing
The Life Cycle of a Build
Summary
Exercises
Chapter 9: Testing by the Numbers
Testing Effectiveness
Tester Performance
Summary
Exercises
Part IV: Testing Techniques
Chapter 10: Combinatorial Testing
Values
Constructing Tables
Combinatorial Templates
Combinatorial Tools
Combinatorial Economics
Summary
Exercises
Chapter 11: Test Flow Diagrams
TFD Design Activities
Using SmartDraw
A TFD Example
Data Dictionary
TFD Paths
Creating Test Cases From Paths
TFD Templates
To TFD or Not to TFD?
Summary
Exercises
Chapter 12: Cleanroom Testing
Cleanroom Test Generation
Inverted Usage
TFD Flow Usage Inversion
Summary
Exercises
Chapter 13: Test Trees
Test Case Trees
Tree Feature Tests
Test Tree Designs
Summary
Exercises
Chapter 14: Play Testing and Ad Hoc Testing
Play Testing
Summary
Exercises
Part V: More Effective Testing
Chapter 15: Defect Triggers
The Triggers
Classifying Defects
Defect Triggers and Test Designs
Summary
Exercises
Chapter 16: Game Test Automation
Types of Games to Automate
Five Habits of Effective Automated Testing
Cost Analysis
Test Automation in Action: The Sims Online
The Future of Test Automation
Summary
Exercises
Chapter 17: CapturePlayback Testing
CapturePlayback Test Automation
CapturePlayback Example
Summary
Exercises
Part VI: Appendices
Appendix A: Answers to Exercises
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Appendix B: Project Lifecycle Documents
Index to Documents
High Concept Document
Game Proposal ( Pitch Doc )
Concept Document
Game Design Document (GDD)
Art Production Plan
Technical Design Document (TDD)
Test Plan
Project Plan
External Events
Current Risks
Credits
Change List and Project Archives
Appendix C: Combinatorial Table Templates
Appendix D: Test Flow Diagram (TFD) Templates
Craft Item
Heal Character
CreateSave
Unlock and Buy Item
Update Song List
Complete a Mission or Quest
Get Weapon and Ammo
Appendix E: Sample Test Suite: RTS Building Checklist
Appendix F: What s on the CD
Tools
Index
Index_A
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_Y
List of Figures
List of Tables
List of Sidebars
CD Content
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Java I/O
Strings and chars
Object Streams
Character Array Readers and Writers
Buffered Readers and Writers
Describing Devices
WebLogic: The Definitive Guide
Using JNDI in a Clustered Environment
EJB Transactions
Managing WebLogic JTA
Combined-Tier Architecture
Programmatic SSL
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Tokenizing a String
Introduction
Making an Initializer List Exception-Safe
Combining Two Paths into a Single Path
Computing the Norm of a Vector
A Practitioners Guide to Software Test Design
Case Studies
Decision Table Testing
Pairwise Testing
Domain Analysis Testing
Defect Taxonomies
Introduction to 80x86 Assembly Language and Computer Architecture
Representing Data in a Computer
Elements of Assembly Language
Procedures
String Operations
Appendix A Hexadecimal/ASCII conversion
Junos Cookbook (Cookbooks (OReilly))
Allowing Access to the Router
Logging Out of the Router
Setting the Time Zone
Summarizing Routes in OSPF
Verifying that the RSVP-Signaled LSP Is Carrying Traffic
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