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Part II: Making Games
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Chapter 4: The Game Team
Chapter 5: The Game Production Cycle
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
The Enable Password
The Console Port
Interior and Exterior Gateway Protocols
Modern IOS QoS Tools
Switches and VLANs
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Credibility and Computers
Credibility and the World Wide Web
Increasing Persuasion through Mobility and Connectivity
The Ethics of Persuasive Technology
Captology Looking Forward
Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance
System Monitoring
Troubleshooting AAA
H.323
RSH
Introduction to the CIPS 5.x Command-Line Interface
.NET-A Complete Development Cycle
Analysis of the Photo Editor Requirements
Using Pens and Brushes in GDI+
Using OpenGL.NET
Integrating Externally Supplied Software
Requirements Tracing
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Using the JobStoreCMT
Using the RMI Registry
If I Have J2EE, Why Do I Need Quartz?
Running the Quartz Cluster Nodes
Configuring Quartz Plug-Ins
The Oracle Hackers Handbook: Hacking and Defending Oracle
Oracle and PL/SQL
Triggers
Defeating Virtual Private Databases
Attacking Oracle PL/SQL Web Applications
Accessing the Network
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