Index_D


D

Dance Dance Revolution Ultramix, 77
dance pads, black box testing, 152
Dark Age of Camelot, 41, 54
data collection, progress testing, 171 ‚ 174
data dictionary, test flow diagrams
application use, 226
example of, 226 ‚ 229
overview, 225
reuse, 226
Dawn of War, 269 ‚ 270, 272, 312, 358
Dead or Alive 3, 22, 206
defaults, combinatorial testing, 184
defects. See also bugs
algorithm, 50 ‚ 53
amplification, 26 ‚ 27
assignment, 43 ‚ 45
build, 47 ‚ 50
checking type, 45 ‚ 46
documentation, 53 ‚ 54
finding early, 26 ‚ 27
finding in more places, 27
frequencies of, 27
hotfixes, 32
interface, 55 ‚ 56
last-minute, gold testing, 148
merge, 47 ‚ 50
notifying teams of
CCB (Change Control Board), 35 ‚ 36
DevTrack tool, 28 ‚ 35
discussed, 27
tracking systems, 28
ODC (Orthogonal Defect Classification)
system, 40, 307
package, 47 ‚ 50
timing, 46 ‚ 47
tracking database setup, pre-production test phase, 134 ‚ 135
triggers
classification, 313 ‚ 315
combinatorial design triggers, 316 ‚ 320
configuration, 309 ‚ 310
Exception, 311 ‚ 312
keywords, 314
Normal, 312 ‚ 313
Restart, 313
Startup, 311
Stress, 312
test designs and, 316
TFD trigger examples, 321 ‚ 325
verification, 36
verify fix flags, 162
waived, beta testing and, 146
descriptive titles, DevTrack tool, 29
design changes, play testing, 298 ‚ 299
design lock, beta testing, 145
designers, responsibilities of, 79 ‚ 80
detective testing, ad hoc testing as, 293 ‚ 296
development plan section
project plan documents, 426
technical design documents, 418
development schedules, production cycles, 95 ‚ 97
development team responsibilities
build engineers , 65 ‚ 66
development lead, 63 ‚ 64
DevTrack tool
descriptive titles, 29
Notes function, 34
overview, 28
priority choices, 30 ‚ 31
status types, 35
type selection, 33 ‚ 34
diagrams, test flow diagrams
actions, 212 ‚ 213
allocation activities, 214
in boxes, 219
construction activities, 214 ‚ 216
data dictionary, 225
defect trigger examples, 321 ‚ 325
events, 212
example of, 220 ‚ 225
flow components , 211 ‚ 212
preparation activities, 214
primitives, 213
SmartDraw tool examples, 216 ‚ 218
states, 213
templates
craft item, 436
create/save, 437
heal character, 436
overview, 239 ‚ 240
powerups , 435
unlock, 437
terminators, 213
usage inversion, cleanroom testing, 263 ‚ 266
when to use, 240
dialogs, documentation defects, 53
dimensions, combinatorial testing, 190
directed testing, 288, 293 ‚ 296
Discrepancy Report type selection, DevTrack tool, 34
documentation
archives, 430
art production documents
asset list section, 413 ‚ 415
budget section, 412
cut scenes section, 413
equipment section, 416
executive summary section, 412
final art section, 413
localization planning section, 416
overview, 411
production path section, 413
recruitment section, 416
scheduling section, 415 ‚ 416
change lists, 430
concept documents, 397 ‚ 398
credits documents, 428 ‚ 429
current risks documents, 428
events, 427
game proposal documents, 396 ‚ 397
GDD (game design document)
AI section, 405 ‚ 406
asset list section, 407 ‚ 410
cheats section, 406 ‚ 407
combat section, 402 ‚ 403
controls section, 404
cut scenes section, 406
discussed, 398
event planning section, 410 ‚ 411
game modes section, 407
interface section, 404 ‚ 405
level/mission descriptions section, 406
localization plan section, 410
miscellaneous section, 411
project overview, 399 ‚ 400
references section, 411
scoring section, 406 ‚ 407
story section, 401 ‚ 402
technical summary section, 411
high concepts documents, 396
index to documents, 395 ‚ 396
pitch docs, 396 ‚ 397
project plan documents, 425 ‚ 427
reviews and audits , 121
TDD (technical design document), 417 ‚ 421
test plan documents, 421 ‚ 425
documentation defects, 53 ‚ 54
Documentation Problem type selection, DevTrack tool, 33
double-clicking, timing defects, 46
Dr. Blob's Organism, 82
draft test plans, pre-production test phase, 135
DragonballZ, 71
Drawing on the Right Side of the Brain, 288



Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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