High Concept Document


This is a very short document, no more than a few sentences, which answers the question, "What is your game about?" See Chapter 5 for more details and examples. It may seem strange to devote an entire document to this brief topic, but it's important to do so.

Like a company's mission statement, it's useful to print this up and post it around the office so everyone has a visible reminder of what they're trying to create. It should also be maintained in a prominent place on the organization's internal Web.

If the high concept changes while the game is in development, that's a major event that should receive a lot of attention. If this happens, make sure to update this document and post new copies where everyone can be reminded how the basic course of the project has changed.




Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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