Index_R


R

racing games
algorithm defects, 51
assignment defects, 44
sound engineer responsibilities in, 76
ranges, combinatorial testing, 185 ‚ 186
rate of reproduction reports , bugs , 292
readers, inspection meetings, 110
real-life usage, cleanroom testing, 246 ‚ 247
real-time strategy test suite example, 441 ‚ 465
recorders , inspection meetings, 111
recording, capture/playback test automation, 353 ‚ 355
recruitment section
art production documents, 416
technical design documents, 420
references section, game design documents, 411
regions , operating
Game Start, 308
In-Game, 308
overview, 307
Post-Game, 308 ‚ 309
Pre-Game, 308
regression testing, 161 ‚ 163, 344
releases
certification testing, 148 ‚ 149
guidelines, beta testing, 147
production cycles, 100
reports
Actual Result descriptions, 167
Brief Description fields, 165
Expected Result descriptions, 167
Full Description fields, 165 ‚ 166
good bug report writing, 163 ‚ 164
quality factors, 121 ‚ 122
resource
plans balancing, pressure causes, 5 ‚ 7
project plan documents, 425
project planning, 93
Restart defect triggers, 313
restlessness, unrested mindsets , panic symptoms, 8
results
Actual Result descriptions, 167
automation testing, 336
Expected Result descriptions, 167
Return on Investment (ROI), concept documents, 90
reusability, automation testing, 328
reuse, data dictionary, 226
reviews
checklist-based, 109
reviewer responsibilities, 109
software quality, 120 ‚ 121
right-brain testing, ad hoc testing, 288
risk analysis
concept documents, 90 ‚ 91
current risk documents, 428
quality factors, 126
ROI (Return on Investment), concept documents, 90
RPGs (role-playing games)
algorithm defects, 51
assignment defects, 43
sound engineer responsibilities in, 75 ‚ 76
RTS (real-time strategy) test suite example, 441 ‚ 465



Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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