Summary


In this chapter you learned two important rules for game testing, and how they relate to the remaining chapters of this book. Panic and trust are counter-productive to game testing. You can beat the system by remembering and applying the two rules.

Panic results in

  • Poor judgment and decision making

  • Unreliable test results

  • Too much emphasis on the short- term

Panic costs the project in

  • Unnecessary rework

  • Wasted effort

  • Loss of confidence and credibility

Avoid panic by

  • Recognizing when you need help, and getting it

  • Preparing for the unexpected

  • Relying on procedures

  • Getting sufficient rest

Don't trust

  • Hearsay

  • Opinions

  • Emotions

Rely on

  • Facts

  • Results

  • Experience

Test each game release as if

  • It's not the last one

  • It is the last one




Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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