Summary


This chapter introduced you to a number of metrics you can collect to track and improve testing results. Each metric from this chapter is listed here, along with the raw data you need to collect for each in parentheses:

  • Test Progress Chart (# of tests completed by team each day, # of tests required each day)

  • Test Completed/Days of Effort (# of tests completed, # days of test effort for each tester)

  • Test Participation (# of days of effort for each tester, # of days each tester assigned to test)

  • Test Effectiveness (# of defects, # of tests: for each release and/or tester)

  • Defect Severity Profile (# of defects of each severity for each release)

  • Star Chart (# of defects of each severity for each tester)

  • Testing Star (# of defects of each severity for each tester, point value of each severity)

  • Best Tester (# of tests per tester, # of total tests, # of defects per tester, # of total defects)

Testers or test leads can use these metrics to aid in planning, predicting, and performing game testing activities. Then you will be testing by the numbers .




Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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