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Part I: About Game Testing
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Chapter List
Chapter 1: Two Rules of Game Testing
Chapter 2: Being a Game Tester
Chapter 3: Why Testing is Important
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Key Terms and Concepts
Key Terms and Concepts
Introduction
Thread-Specific Data
C.2. RPC Definitions
Adobe After Effects 7.0 Studio Techniques
Optimizing Your Projects
Linear Keyers and Hi-Con Mattes
Expressions
Film 101
Cineon Log Space
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Team change
Organizational change
Leading change
IT-based process change
Cisco Voice Gateways and Gatekeepers
Connecting to an IP WAN
SRST Features
Configuring DSP Resources
Gatekeeper Redundancy
Information Dashboard Design: The Effective Visual Communication of Data
Choosing Inappropriate Display Media
Arranging the Data Poorly
Effective Dashboard Display Media
Summary
Maintain Consistency for Quick and Accurate Interpretation
Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance
Summary
RIP
AAA
Summary
Cisco Remote-Access IPSec VPN Setup
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