Summary


In each of these situations, the cheapest way for your team to find and remove the defects is to create pairwise combinatorial tables as early as possible in the game life cycle and investigate the potential results of each test case. Once the design document or storyboards become available, create combinatorial tables based on the information available to you at the time and question the designers about the scenarios you generate.

If you know your testing budget in terms of staff, effort, or dollars early in the project, you have to make choices about how to distribute your resources to test the game the best you can. Pairwise combinatorial tests provide a good balance of breadth and depth of coverage, which allows you to test more areas of the game than if you concentrate resources on just a few areas.




Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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