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Part III: Testing Fundamentals
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Chapter List
Chapter 6: Software Quality
Chapter 7: Test Phases
Chapter 8: The Test Process
Chapter 9: Testing by the Numbers
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Cisco IP Communications Express: CallManager Express with Cisco Unity Express
Using Private Lines
Configuring Cisco CME Call Processing Features
Configuring Cisco UE Backup and Restore
Troubleshooting Phone Registration
Table vm_usermsg
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Converting Units
Plotting Time Series Data
Assessing Goodness of Fit
Computing the Center of an Area Using Numerical Integration
Programming a Genetic Algorithm for Optimization
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 27. Detect Networks on Mac OS X
Hack 36. Estimate Network Performance
Hack 75. Capture Wireless Users on a Small Scale
Section B.3. Antenna Guide
Section B.5. 802.11 Hardware Suppliers
Sap Bw: a Step By Step Guide for Bw 2.0
Creating InfoObjects Characteristics
Creating an Authorization Object to Control User Access to the InfoCube Data
Preparing to Load Data into the ODS Object, Then into an InfoCube
Creating DataSources in R/3 and Replicating Them to BW
Summary
DNS & BIND Cookbook
Registering a Reverse-Mapping Domain
Configuring a Name Server as Authoritative for Multiple Zones
Dividing a Large named.conf File into Multiple Files
Running a Name Server on an Alternate Port
Limiting Concurrent Zone Transfers
User Interfaces in C#: Windows Forms and Custom Controls
Creating Usable Interfaces
Designing with Classes and Tiers
Custom Controls
Data Controls
Dynamic User Interface
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