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Chapter 2: Being a Game Tester
Table 2.1: Tester Personality Comparison
Chapter 3: Why Testing is Important
Table 3.1: Typical Labels and Uses
Chapter 4: The Game Team
Table 4.1: Level Test Checklist
Table 4.2: Screen Layout Test Checklist
Chapter 10: Combinatorial Testing
TEST CASES
Chapter 11: Test Flow Diagrams
Table 11.1: Test Design Methodology Selection
Chapter 13: Test Trees
Table 13.1: Tree Feature Tests for Human Blue Mage
Table 13.2: Tree Feature Tests for Human Illusionist
Chapter 15: Defect Triggers
Table 15.1: Defect Trigger Keywords
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Agile Project Management: Creating Innovative Products (2nd Edition)
Phase: Envision
Practice: Low-Cost Change
An Achilles Heel?
Summary
Implementing the Vision
Qshell for iSeries
Using Parameters and Variables
The Integrated File System
Archives and Compression
Java Development Tools
Appendix B Qshell versus DOS
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Web Services and Primitive SOA
The Web services framework
Benefits of a business-centric SOA
Service modeling (a step-by-step process)
WS-Coordination overview
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 7. Inside Google Maps URLs
Hack 30. Stay Out of Traffic Jams
Hack 51. Make a Fullscreen Map the Right Way
Hack 59. Show Lots of StuffQuickly
Hack 66. Add Your Own Custom Map
An Introduction to Design Patterns in C++ with Qt 4
Derivation with Polymorphism
The Façade Pattern
Identifier Scope
Memory Access Summary
Section C.3. Debugging
GO! with Microsoft Office 2003 Brief (2nd Edition)
Objective 1. Get Started with Windows XP
Objective 2. Change and Reorganize Text
Sort, Filter, and Query a Database
GO! with Access Help
Performance Assessments
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